Archive for the ‘comics’ Category





SUMOTO, JAPAN - MARCH 17:  A 20-year-old Japanese macaque monkey named Monday scratches her eyes while suffering an allergy to pollen from the cedar tree at Awajishima Monkey Centre on March 17, 2013 in Sumoto, Japan. Many monkeys are suffering the effects of hay fever at this time of the year, with the typical symptoms being the same as with humans.  According to Awajishima Monkey center this year hay fever is higher than last year, the pollen season is from February to April.  (Photo by Buddhika Weerasinghe/Getty Images) *** BESTPIX ***

 (Photo by Buddhika Weerasinghe/Getty Images) 


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My Snow Monkeys were trounced in week 12 fantasy football league play, blowing an opportunity to secure a first round bye in the upcoming playoffs.  Relegated to third place following this humiliating loss, my team must win next week AND hope This Ones For John loses in order to avoid a potential first round post-season match-up against either the red hot Tramp Stamps or the Ivon Bartok’s dominant Running Dead.


Sad monkey.

On the bright side, tomorrow, official prep begins on Dark Matter’s second season.  On tap tomorrow – director Amanda Tapping leads the proceedings with:

9:45 – 10:00 : Episode 202 Props Meeting – Re: The Claw

10:00 : Set walk-thru

15:00 : Episode 201 – Concept Meeting

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This is what Akemi gets up to with the dogs while I’m at work…

1 2

According to her: “They love to wear their hats when they go out!”

I remain dubious.

Meanwhile, back on the work front: a little something props has been working on…


We’re going to lose the light at the bottom.

Work continues on the script front.  Act 4 was looking a little short, so I moved a scene up from Act 3 which was a little long.  Now, Act 4 is perfect.  But Act 3 is a little short.  Tabor, meanwhile, has been an utterly delightful guest.  We need to get him on the ship more often.

Back to my dogs.  Lulu has no manners…

I think she broke the sound barrier on that one.

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I’m pleased to report that I finally pushed through that pesky today.  In the end, I went with the one tried and true writer’s block-breaking method I failed to mention in yesterday’s blog entry: When in doubt, use humor!  With that done, it was a nice segue into that delightful Android-Tabor scene.  One more scene to cap the act and it’s smooooooth sailing!


This week has been like Magic: The Gathering, but without the magic part.  The other day, Anthony Lemke (THREE) dropped by the production offices with his family.  Today, it was Melissa O’Neil (TWO) with her adorable frenchie.  Yesterday, it was Alex Mallari Jr. (FOUR) who took the time to stop in and regale us with tales of his summer in Moscow.  Next time you see him at a convention, ask him to tell you the one about the receptionist, the Brad Pitt lookalike, and the drunken overprotective co-worker.

Happy Thanksgiving to our American fans!  Let’s celebrate with behind-the-scenes pics of our sets-in-progress: 1It’s okay.  You know the showrunner.  Come on through.


Warden Treihan’s office window.  Room with a view.


All the comforts of home.


Hyperion-8 is a doorknob-less environment.


Come on, guys.  Let’s move things along.  My laundry isn’t going to do itself!

1Damn, our Construction and Art Departments do good work!


And, of course, this is the…well, I’d tell you, but then I’d have to hire you.  And make you sign a non-disclosure agreement because the only way to keep you from talking about it would be to kill you and that, of course, would be illegal.  And very troublesome.

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Presenting : our Dark Matter season 2 mystery concept sketch of the week. What’s going on up there?  Who are those guys?  What is that room?  What’s the deal with those green things?  Any guesses?

Today was a day fraught with audition screenings, tattoo discussions, and much spinning of creative wheels on this script I’m trying to complete before next week. I have been battling this scene for going on three days now and the usual breakthrough methods haven’t helped.  They are, in order of efficacy: 1) driving around, 2) bourbon, 3) ignoring the problem until the solution arrives in a panic-fueled inspiration.  Tick tick tick.  Meanwhile, every other aspect of production continues to speed headlong toward next week’s start of official prep!

Speaking of every one being incredibly constructive – in this case, literally – check out the work-in-progress modeling being done on the Hyperion-8 Galactic Detention Facility by VFX Supervisor Lawren Bancroft-Wilson and the gang –


They’re, to refresh your memories, the same people who brought you…


And –


And –


Set walk-thru today!  Pictures tomorrow!

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I feel like my head is about to explode.  And it’s only Tuesday.  I’m juggling revisions and rewrites on six different scripts, casting, prepping, and trying to figure out the most efficient way to schedule a bursting-at-the-scenes action-heavy Episode 202.  Also, fantasy football.

But mostly fantasy football.

Anyways, before I resume script revisions on Episodes 201 and 202 (while simultaneously trying to swing a deal for a Tier 1 QB), I thought I’d take a moment to show off some of the graphics that will adorn the monitors in same episodes.


Hyperion 8 monitors 1

Graphics by Second Assistant Art Director Kelly Diamond!

Hyperion 8 Warden's screen

Hyperion 8 Warden's screen 2

Graphics by artist Victor Mare!

Can’t wait to see them up and running in glorious HD!

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Last week, I asked you all to play producers by assisting me in selecting the design for the Ishida Imperial shuttle (to be introduced in season 2).

There were 11 options to choose from, all skillfully conceived and illustrated by artist Bartol Rendulic under the direction of Dark Matter Production Designer Ian Brock. Between this blog, Facebook, and twitter, we received tremendous feedback – and votes!

It came down to two candidates, #1 and #11 but, in the end, one just proved the slightly more popular choice.

Ladies and gentlemen, I submit your choice for the Ishida Imperial shuttle in glorious color!

ISHEDA Imperial Shuttle-1_18nov,2015_BR copy

It will undoubtedly see a few more tweaks as it makes its way through visual effects modeling and texturing but, all in all, I think it looks pretty kick-ass.

P.S. I made sure to upload a hi-rez version of the photo so you can use it as your desktop wallpaper.

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With our second walk-thru of the new sets (at the new stage) scheduled for this Tuesday, I thought it might be nice to show you all what the Art Department and Construction have been working on for our season 2 opener.  Structures, shapes, textures and details – it’s all coming along nicely.  More than anything, I want you all to compare these early stages of the various builds with what you’ll eventually see onscreen in, oh, about seven months from now…


Well, this one’s a tight squeeze.  Any guesses as to what we’re looking at?


We stress the importance of ceilings and floors – but check out the wall details.


As work progresses, more detail will be added in the way of paints, textural elements and lights.


Future walls for another section of the facility.


Sliding doors are of course, de rigeur.


The aim is to create varied corridor looks.  It’s a BIG place.


Ajax’s cell-to-be.  All the conveniences…


It’s the little touches that lend it that sense of realism.


We’re building a two-level structure that will be cast and crew accessible.  Pretty damn amazing.


Your home away from home – for the duration of your sentence.


The view out your swanky room.  This too will change.

So far, so amazing.  Production Designer Ian Brock, his team, and the Dark Matter construction department never fail to impress.

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