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A little something from the “How’d they do that?” section of the Stargate vault.  Here are some pages from the Trio Art Department package that break down a couple of the episode’s more ambitious stunt sequences…

The crate collapse

The crate collapse

The triangle plank

The triangle plank (that, incidentally, took Marty G forever to come up with).

Keller falls through the red door

Keller falls through the red door

The episode made use of the gimboled set that was built for Stargate: Continuum:

Gimboled set

Gimboled set (formerly the Continuum ship)

x

The opening through which our heroes eventually make their escape.

Underground mine set elevations

Underground mine set elevations

 

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Let’s kick things off with a little something from a far flung prep week on Stargate: Atlantis’s Quarantine…

Atlantis Tower/McKay's Lab

Atlantis Tower/McKay’s Lab

Remember the scene?  We require a steel for throwing, a tempered glass for breaking.  The existing wall has to be re-finished so that it looks convincing on camera and, of course, we need to add the climbing pieces.  There’s a note for both Paint and VFX reminding them that green lino will be required on the floor since the long drop down will be a visual effect.

Tower Climbing Wall

Tower Climbing Wall

I didn’t recall – until reminded by this handout – that the Stargate: Continuum wrapped perhaps weeks before we went to camera on Quarantine.  There’s mention of the cargo hold (where Baal makes his grand entrance) and the Achilles Bridge/Deck that had to be removed, to be replaced by a high stunt climbing wall.

Infirmary

Infirmary

Recalling the Keller/Ronon isolation scenes.  Tempered glass (because we don’t want our actors stepping on the real thing).  There’s the reference to the 02-cylinder gag and specific placements for the various elements as they are moved around the room.

Plant Room and Botany Lab

Plant Room and Botany Lab

The “gak box” to the right of the door is, again, a reference to a mass of wires/crystals/general techy innards McKay can fiddle with in an attempt to get the door open.  A nod to continuity makes reference to a larger version the hero plant “Rodneyana villosa” from Tabula Rasa. The best prop is, of course, the bag of manure for McKay’s “pillow”. Label to read “100% Organic Manure”.  It’s nice to know Rodney was resting his hand on the pure stuff and none of that synthetic crap.

Control Room Balcony

Control Room Balcony

Where Sheppard ends his climb.  There is a note to possibly reinforce the rail.  The last thing we needed was for our hero to complete the hair-raising climb, go to hop over the rail and have the thing collapse on him and send him plummeting.  Tempered glass for breaking – and potted plants for throwing.

Atlantis Facility Corridors and Vent Entry

Atlantis Facility Corridors and Vent Entry

The episode’s most unlikely hero, Radek, makes his infamous vent climb, crawl and tumble.  Let’s hear it for the Zelenka!

Moving on to the News of Note:

Following yesterday’s blog entry about writing, here is Cracked.com’s tips for punching writers block in the face: 
http://www.cracked.com/blog/5-tips-punching-writers-block-in-face/

Finally!  Iranian scientist claims to have invented ‘time machine’ – Telegraph

NOW they’re worried?  It’s about time.  Broadcasters worry about ‘Zero TV’ homes – Yahoo! News

From the “Oh, you noticed” department.  Tech upstarts threaten TV broadcast model | Reuters

Tragic.  More U.S. Children Being Diagnosed With Youthful Tendency Disorder | The Onion – America’s Finest News Source

Teen has eaten nothing but ramen for 13 years!  And has the health of an 80-year old!  Teen’s Strange Ramen Addiction  | Healthy Living – Shine from Yahoo! Canada

My Causes of the Week:

Heather Weiand’s dogs were seized from her home for presumably biting a neighbor while she and her husband were out despite the fact that the dogs were left padlocked in their kennels on their property.  From Change.org: “On the date when the alleged incident took place, as well as every other day, the dogs were contained in their crates inside their locked home. When the family is home and the dogs are outside they are leashed or on leads. There is NO possible way they were involved! What is even more shady is that they asked to have bite impression the dogs to prove they weren’t involved, but were told “it’s too late for that the bite has already started to heal. In TWO HOURS?!”  Help out these poor dogs by visiting their facebook page: Help Save Kannon, Thunder and Sarge

Facing a similar predicament is PTSD service dog Dutch: Save Dutch

Today’s entry is dedicated to blog regular and birthday boy Jeff W!

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In advance of my official Days of Stargate Universe Past trip down memory, how about a little something to whet your appetite?  Ah, this takes me back!  The Resurgence Art Department package accompanied by visuals from various points in Stargate: Universe’s two-year run…

Resurgence - cover

Destiny corridors, areas & rooms

Destiny corridors, areas & rooms

Destiny corridors

Destiny corridors

The Gate Room…

Gate room - upper level

Gate room – upper level concept art

Gate room upper level - complete

Gate room upper level – complete

Looking out from the gate - concept art

Looking out from the gate – concept art

Looking out from the gate - completed set

Looking out from the gate – completed set

Central staircase

Central staircase

Gate room

Gate room

Gate room consoles

Gate room consoles

The control interface room…

Control interface room

Art Department

Art Department concept

At work in the core control room

At work in the core control room

The apple core…

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Carl figures it out

Carl figures it out

Kino room and Eli's quarters

Kino room and Eli’s quarters

Action in the kino room

Action in the kino room

Observation deck

Observation deck

The green screen view off the observation deck

The green screen view off the observation deck

Chloe's quarters

Chloe’s quarters

Wray's quarters

Wray’s quarters

Wray's artwork

Wray’s artwork

Varro's quarters

Varro’s quarters

In his quarters, Varro gets the red card for making the moves on Colonel Young’s ex:

Young's quarters

Young’s quarters

Stage 5 level 1

Stage 5 level 1

The Destiny mess - last day, final scene
The Destiny mess – last day, final scene
Destiny shuttle and corridor

Destiny shuttle and corridor

Under construction

Under construction

Coming along...

Coming along…

Look in to the shuttle from the corridor.

Look in to the shuttle from the corridor.

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Destiny infirmary

Destiny infirmary

Stage 5 level 2

Stage 5 level 2

Stage 6 layout

Stage 6 layout

So, there you go.  Everything you need (minus the construction material, equipment, manpower, and money) to build your very own Destiny!  Check in next week and let me know how it’s coming along.

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Television, like life, is just full of surprises.  Shows you expect to be huge hits tank while apparent duds become breakout hits.  Seemingly average episodes on the page magically come together onscreen while guest characters envisioned for a single episode appearance will pop, surpassing all expectations to develop into fan – if not writer – favorites.  Chalk it up to a number of things – the writing, the direction, the onscreen chemistry – but, in the end, you have to give credit to the actors who brought these characters to life and made them so much more.  Here are my Top 10 “guest stars to recurring favorites”.  Plus one for good luck!

1WALTER HARRIMAN

Played by Gary Jones.

First Appearance: Children of the Gods (Stargate: SG-1, Episode #101) as Chevron Guy.

First, he was simply Chevron Guy.  Eventually, he got a first name: Norman.  And, finally, he got another first name – and a last name: Walter Harriman.  In time, Walter became as iconic a part of SG-1 as the gate itself.

1OSIRIS

Played by Anna-Louise Plowman

First appearance: The Curse (Stargate: SG-1, Episode #413)

There’s something doubly, deliciously evil about a stylish villainess – triply so if she has an English accent.  Just too damn good to kill off in her first appearance, she returned for several more outings before her alter-ego, Sarah Gardner, got the happy ending she deserved.

1HARRY MAYBOURNE

Played by Tom McBeath.

First appearance: Enigma (Stargate: SG-1, Episode #116)

Everyone loves a good rogue, and Harry Maybourne was good as you could get.  Sneaky, self-serving, and an incredible pain-in-the-ass, he developed into a perfect foil for Jack O’Neill.  A rival worthy of respect and admiration.

1HERMIOD

Voiced by Trevor Devall

First appearance: The Siege III (Stargate: Atlantis, Episode #201)

The Asgard always had a dry sense of humor, perhaps none more than this acerbic fellow who, I suspect, would have been equally at home on Frasier.

1MICHAEL

Played by Connor Trinneer (and Brent Stait for one episode)

First appearance: Michael (Stargate: Atlantis, Episode #218)

What made Michael stand out was his complexity and depth.  A product of Atlantis’s own creation, he was an outcast at odds with his own identity.  Can you blame him for being angry?

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ACASTUS KOLYA

Played by Robert Davi

First Appearance: The Storm (Stargate: Atlantis, Episode #110)

Sure, aliens are plenty scary, but none proved quite as fearsome as Acastus Kolya.  It’s a testament to the character that he made an appearance even after his presumed death two years earlier.

1RADEK ZELENKA

Played by David Nykl

First appearance: Thirty Eight Minutes (Stargate: Atlantis, Episode #104)

The unassuming Czech scientist first introduced in Thirty Eight Minutes eventually developed into a beloved member of the expedition – and his verbal sparring with Rodney became a regular episode highlight.

1TODD

Played by Chris Heyerdahl

First appearance: Common Ground (Stargate: Atlantis, Episode #307

Dangerous and inscrutable, yet possessed of an almost palpable nobility.  He would develop into Sheppard’s most formidable adversary.

1BAAL

Played by Cliff Simon

First appearance: Summit (Stargate: SG-1, Episode #515)

As far as villains go, you’d be hard-pressed to find one more stylish or possessed of a better sense of humor.

1VALA MAL DORAN

Played by Claudia Black

First appearance: Prometheus Unbound (Stargate: SG-1, Episode #812)

A mercenary with a heart of gold (she would certainly trade in for cash if she could) – and serious trust issues – went from hijacking Daniel Jackson to earning herself a spot on SG-1.  Damn, she was fun to write for.

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RICHARD WOOLSEY

Played by Robert Picardo

First appearance: Heroes II (Stargate: SG-1, Episode #718)

From irritating pencil pusher to lovable Commander in six short years. His road to redemption was a joy to behold.  And script.

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3Looking back over my 11+ years with the Stargate franchise, I have one giant regret – the missed opportunity of bringing you that Atlantis movie.  We came close…so close…

Late in Atlantis’s fifth year, when we were working on the final few scripts of the season, we had no way of knowing what the future held. A sixth season?  A wrap-up movie?  Robert Cooper suggested we hedge our bets by preparing for both.  His idea was to add an extra month to the production schedule during which we would shoot the sixth season opening two-parter that, in the event the show wasn’t picked up, could become a direct-to-dvd feature.  It was a brilliant plan which I, in turn, proposed it to the decision-makers.  Given the green light, we could roll right into production on the heels of Enemy at the Gate.  We just needed the go-ahead sooner than later in order to make sure we had all the actors on board.

Sadly, we never got the go-ahead and, although we did end up eventually writing the script for the Atlantis movie (Stargate: Extinction), in hindsight, that window of opportunity at the end of the show’s sixth season was our last, best shot at seeing it made.  The bottom fell out of the dvd market, the script was shelved and, well, here we are today.

As I already mentioned in past entries, the movie would have opened on a shot that revealed Atlantis’s new home on the lunar surface.  We learn that the gate has been offline since its return to Earth but, under pressure from the IOA, the decision is made to bring it back online, have it supersede the Earth gate, and make it a permanent lunar base. The decision isn’t embraced by everyone.  Woolsey and McKay, for instance, point out that they still have a responsibility to the people of the Pegasus galaxy.  Of course the IOA are hardly moved.

Unfortunately, when the gate is finally brought back online, Zelenka reports a build up of energy in the capacitors.  Too late they realize that the Ancients put a failsafe in place in the event Atlantis was moved.  McKay realizes – the city will self-destruct unless it returns to the Pegasus galaxy.

Woolsey gets the band back together, transporting John and Ronon up from the hospital emergency room where they are getting fixed up following a bar room brawl (an opportunity to write in the scar actor Jason Momoa had received at the time).  John, in turn, pays a visit to Area 51 and, again under the heavy protests of the IOA, springs his buddy, Todd.

The plan is to use the wormhole drive to execute a series of jumps to Pegasus – however, the drive burns out partway through their journey, stranding them in the Triangulum Galaxy, some 300 000 light years from home.  They manage to muster up enough power for one, final short range jump, putting them within range of a subspace anomaly they detected.

What follows is a high-flying adventure involving a mysterious civilization tapping the limitless potential of the accretion streams between two stars, time travel, and a race against time to avert not only the destruction of Atlantis but the extinction of an entire race.

Some of the standout sequences that come to mind include one in which Sheppard ends up trapped on an enemy mothership, falling back to a room holding some of the tech the enemy has stolen from Atlantis. Enemy soldiers surround the locked chamber, preparing to storm it when – the door shakes, buckles, and blows outward to reveal Sheppard in one of the Asgard exo-suits.  Cue kickass Iron Man sequence.

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Another involves Todd risking all to ambush a future version of himself aboard the bridge of the enemy mothership, saving Atlantis from a final, devastating attack.  The two battle. “So young and impetuous,”remarks Future Todd.  ”So old and foolish,”counters ours. Eventually, Future Todd gets the upper hand and pins his opponent. He raises his dagger for the finishing blow – only to have someone reach in and grab his wrist.  Rodney McKay to the rescue.  Allowing our Todd seizes the opportunity to turn the tables.

John and Todd make the most unlikeliest of odd couples in this one, forced to work together for the greater good.  ”If I had to pick one thing I like best about you,”says Sheppard during one hair-raising moment, “I’d have to say it’s your sense of humor.”  A stone-faced Todd informs him: “Yes, back on the hive, I was known as “the funny one”.”

Enemy fighters are scrambled, Beckett takes the chair, the mother ship faces off against Atlantis, the city takes significant damage, Teyla suffers a terrible loss, some wonderful heroic moments for Ronon, McKay, and Teyla as well.

Atlantis ultimately returns to the Pegasus galaxy where Todd is granted his freedom.  ”You did save the city after all,”explains Woolsey.  ”Of course I did,”says Todd.  ”How else would I have gotten home?”.  And, in a moment that demonstrates how far things have come, John gives his former enemy a parting handshake.  Woolsey hopes that, some day, their paths will cross under better circumstances.  Todd agrees.  ”It would be wonderful to have you for dinner sometime,”he says before heading through the gate.

Atlantis re-establishes itself, Beckett gets his turtles back from Rodney and assumes a permanent position as Atlantis’s new head of medical R&D, and John comforts a grieving Teyla now aware – via the revelations of time travel – that they are destined to be together.

And we fade out on a night shot of Atlantis, a jewel on the water…

Yes, it would have been a great movie, but I think it would have been an even better sixth season two-part premiere.

And, yeah, we had long-range plans for that too:

2September 30, 2008: An AU Season 6!

Now that I think about it, I believe 619 and 620, the two-part season finale, would have involved an idea I’d been kicking around involving our team returning from a mission to an AU Atlantis that has been taken over by a mysteriously resurrected Michael, its personnel (Woolsey, Keller, Beckett, even Chuck!)  now hybrids in league with their former enemy.  Damn.  So many opportunities missed!

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So, how’s everyone doing?  Good, good.  Enjoying the long weekend? Great.  Here in Vancouver, it looks like we’ve finally put winter behind us.  The sun is out, the temperature has risen, and my french bulldog, Lulu, is in full spring mode -

Toasty

Toasty

Ready to hit the park - little buddy in tow

Ready to hit the park – little buddy in tow

Out and about

Out and about

As for me – well, I’m taking the long weekend off.  I plan to hit a couple of farmers markets, do a little dim sum, sit in my backyard with the dogs and read – maybe even get around to trying that bottle of Absinthe if I remember to pick up the sugar cubes.  Oh, and, of course, update this blog.  There are a few subjects I want to hit, some thoughts on the ill-fated Atlantis movie I’d like to post, a Supermovie of the Week review I need to remind Cookie Monster about, and those Art Department packages I’d like to upload.  But, for today, let’s just concentrate on one -

Unfortunately, I don’t have the entire Spoils of War package but, or the wraithly inclined, I did come across these pink tech pack revisions…

Wraith facility - cloning chamber & corridor chamber

Wraith facility – cloning chamber & corridor chamber

Ah, this takes me back.  In addition to our standing stages at The Bridge Studios, we would also make use of the stage at Norco which housed, among other things: various wraith facilities, hive, Earth, and goa’uld ships.  Eventually, we consolidated production so that, in the final few years of the franchise, all of our standing sets were at the Bridge.

Wraith facility - corridors

Wraith facility – corridors

Why did we refer to them as chicken legs and mushroom consoles?

Mmmmmm

Mmmmmm.  Tasty-looking chicken legs.

The HERO mushroom console

The HERO mushroom console

Wraith facility - Queen's lair & corridors

Wraith facility – Queen’s lair & corridors

“Projector to be hidden behind chair riser”.  Well, ideally.  I remember watching dailies of one episode where the projectors were exposed for all to see.  They were so cool and techy looking that the director (not one of our regulars) assumed it was actually part of the wraithy set dec.  Also those “umbilicals strewn across floor in Queen’s lair” and other wraith ships and facilities were the perfect cover for wires and electrical cords.

Wraith facility - entrance

Wraith facility – entrance

Greens: “Dense mixed forest green set outside North entrance”.  Yep, one of the many talented departments that made up the production was “Greens” who were tasked with creating believable vegetative backdrops.  In this case, just a touch of forest greens give a hint of an exterior beyond the entrance way.

Puddle Jumper

Puddle Jumper

From the comfy confines of Stage 1, the puddle jumper would travel throughout the Pegasus Galaxy and back through the magic of that greenscreen out its front window.

Wraith dart

Wraith dart

I always liked the design of the wraith darts, alternately organic, techy, creepy, and comfy-looking.

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This week feels like the calm before the storm.  Of course, I could be wrong and it may actually be the calm before the calm before the storm.  Or, worse, the calm before the storm that never comes.  Paul and I are closing on several writing assignments (an action feature, an SF pilot, another SF pilot), and a few projects poised to move forward (development on one, going to camera on another pilot, and a potential series pick-up on a third), but, of course, in this line of work nothing is assured.  Things certainly look promising but, in all fairness, they’ve looked promising for some time now as we’ve maintained a holding pattern in expectation of a decision, one way or the other.

I’m considering working on another spec pilot or going the kickstarter route and just shooting that horror script, but I fear that the moment I start on either, one of the aforementioned deals will close and I’ll have to switch gears.

For better or worse, things seem to be coming to a head so here’s hoping that, sometime next week, I’ll be able to make a big announcement.

In the meantime, I’ve got this blog to keep me busy – and this entry in particular.  As I mentioned in a previous post, I have a slew of Stargate plans – blueprints, schematics, sketches, and designs – from the last few seasons of Atlantis and both seasons of Universe.  Most of these are huge, oversized documents that need to be scanned and digitized. About a dozen, however, are part of Art Department packages for specific episodes.  Rather than offer them up in order of their air dates, I thought it would be more interesting to just pick them at random and upload them as dedicated, individual blog entries.

And so, since you asked, today’s entry offers up a host of Atlantis designs.  From the season 4 two-part opener Adrift/Lifeline:

Adrift:Lifeline coverDuring prep week, the Art Department assembles a package containing an overview of the various sets and builds for a given episode.  As changes are made, the package is tweaked and these progressive stages are reflected in the color of the ensuing drafts.  For those of you interested in learning about the various revisions and their corresponding colors, check out my explanation here: March 10, 2008: THE ULTIMATE EXTREME EXTRA SUPERFANTASTIC BEST LUCKY ULTRA NUMBER ONE FINAL FINAL DRAFT

Atlantis - Control Room

Atlantis – Control Room

While there was a four month hiatus between production of the third season finale, First Strike, and the fourth season premiere, Adrift, hardly any time had passed onscreen.  Thank goodness for our eagle-eyed Art Department who placed little continuity reminders throughout: “One monitor was askew at end of First Strike” and “First Strike continuity – windows OUT throughout/aftermath still in place”. These, of course, a reference to the blast that blew out the windows at the end of the season finale, seriously injuring Elizabeth.  A reminder also goes out to the various other departments for a Zelenka leg brace and that nasty-looking piece of glass that embeds itself in Ronon.  By the way, there’s a reference to “large piano in deep background”. Obviously, we’re not talking about an actual piano – rather, a control console that resembled one (thus the nickname).

Keller's lab

Keller’s lab/infirmary

Clearly, the meager two-bed set-up is optimistic.  Room for plenty more in the event of some unforeseen catastrophe – like an Asuran attack.

Atlantis ZPM room

Atlantis ZPM room

I love the reminder to “check ZPM functioning”.  And then, just in case someone actually did check and found it lacking in the expected energy requirements: “one section lights up”.  Oh, is that all?  Another reference to those darn “pianos” and continuity reminder as per “The Siege”.

Atlantis - balcony

Atlantis – balcony

Whenever we shot outside, on the balcony, we tended to stay on our characters and relied on lighting, the occasional breeze, and the grey practical backdrop to convey a sense of an overcast day.  In scenes where we actually wanted to see the background, we relied on our VFX team to create something convincing – in this case, a beautiful night-time twin-moon view.

Atlantis - halls & corridors

Atlantis – halls & corridors

That, of course, is the gate at bottom left.  The door to Stage 4 (via the productions offices), where the Atlantis set once stood, is corner right.

Elizabeth's office

Elizabeth’s office

The layout didn’t really change despite the changes in command although the set dec was a little different.  Whereas Elizabeth’s tastes ran to the artistic (ie. Athosian statuettes), Carter added a more personal touch in the various photos that lined the back wall. Woolsey’s office was a little more austere, but he did include a personal touch with the photo of his beloved yorkie, lost to his wife in the divorce.

Replicator core room

Replicator core room

The layout of the replicator core room looks a lot like the Atlantis gate room.  Note the tiny human figure at the bottom left, included for scale.

Replicator City - control room

Replicator City – control room

This being the replicator version of the Atlantis control room, set dec is reminded to strip away all Earth touches like computers, desks, and chairs.  Things should be just as they were the last time we were here – in the episode Progeny.

Operating room

Operating room

The doors on the right presumably lead out to the infirmary and the area is “dressed” as such – gurneys, equipment – to suggest the operating room adjoins it.  Since the doors on the left remain closed, we have no way of knowing what’s on the other side.  My guess is the home theater room.   On the bottom left is a note to Prosthetics/Make Up re: Weir’s skull/brain swell.  I remember seeing the “brain swell” demonstration and being impressed (and slightly nauseated) by the very realistic brain that expanded as air was pumped inside.  If I remember correctly, it was the work of Todd Masters and Masters VFX.

Infirmary outside operating room

Infirmary outside operating room

This is the area Ronon walks out of to visit Weir and deliver his bedside talk – one of my favorite scenes of the two-parter.

Damaged hallways

Damaged hallways

This was shot in the VFX stage, the biggest on the lot.  This is where we shot the space jump.  There’s a note: for the greenscreens and “Atlantian floor treatment, bordered by green” because the view of the devastation below is a visual effect.  Up top, construction is asked to pockmark the wall with “asteroid” (meteorite) hits.  Wonder where they got the meteorites?

Hallways - outer city

Hallways – outer city

This, the VFX stage, was so massive it actually held several sets simultaneously including, at one point or other, the village, the hive ship, and the various Earth ships.

Chair room

Chair room

And before we took over the space, it was the set of one of the Blade movies – which is why we would occasionally refer to it as The Blade set.  Love the attention to detail on the snowflake design bordering the chair.

Atlantis - halls and corridors

Atlantis – halls and corridors

There’s a note regarding “Gurney will roll into McKay’s Lab/Infirmary & Operating Room”.  This is, of course, part of the frenetic opening sequence in which a badly injured Elizabeth is wheeled through the halls and into the infirmary.  So frenzied, in fact, that we didn’t notice that part of the medical equipment being wheeled through the shot off the top wasn’t medical equipment at all but actually a camera.

Replicator City - corridors

Replicator City – corridors

Again, similarities to the real Atlantis are intentional on the part of the Asurans – but certain visual cues suggest a different location. SPFX/PROPS are reminded what they need to bring to the party for the scenes in which the replicators hit the AR fields: weapons and, of course, aluminum shavings.

Holding cell

Holding cell

An interesting set.  While there was certainly enough space between the bars to accommodate our cameras, one could argue there was also enough space for a determined prisoner to slip through.  Which is why there were always guards posted on duty.  Still, I would argue you wouldn’t need guards if that cell would have been just a little more secure.  What were the Ancients thinking?

Asuran City - ZPM room

Asuran City – ZPM room

The south wall was presumably an issue so we just got rid of it.  Bless the set’s modular design.

Puddle jumpers on Asuran rooftops

Puddle jumpers on Asuran rooftops

I always preferred the coziness of the jumpers over the roomier Universe shuttle or utilitarian SG-1 cargo ship.  As I mentioned in a previous post, “gak” refers to the exposed inner-workings/guts of some high-tech device – in this case the ARG.

Puddle Jumper Bay before take-off

Puddle Jumper Bay before take-off

It’s amazing the amount of work and detail that went into shots that would last mere seconds onscreen.  But they went such a long way toward creating this world.  None of this: “Hey, we parked the jumper up on the roof.  You’ll just have to trust us!”.

Limbo set

Limbo set

One of three different looks outside our parked jumper.

Midway Station

Midway Station

It wouldn’t be until much later, in the aptly titled Midway, that we would actually get a tour of the place.  Check out more floor plans of the station here: March 15, 2013: Things Stargate!  Note: “All objects in this area must appear to be strapped or bolted down to sell zero-gravity”.  Check out Carter’s zero-g ballet, compliments of VFX Supervisor Mark Savela and his crew, here: September 4, 2012: Days of Stargate Atlantis Past! SGA’s Fourth Season! Adrift!

Apollo Bridge

Apollo Bridge

Yes, now that you mention it, it DOES look very similar to the bridge of the Orion, the Prometheus, and the Daedalus.  Oh, and the Korolev and Sun Tzu if you must know.  But that’s because Earth built them on the same designs.  Of course you know you’re on the Apollo thanks to the “dimensional brass Apollo plaque”.

Atlantis to M35 117

Atlantis to M35 117

And, since some of you asked, the Art Department packages also contained gate addresses when appropriate.  Point of Origin: Atlantis = Subido.

Atlantis to Earth

Atlantis to Earth

Always wanted to dial Earth from Atlantis?  Well, here ya go.

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In Stargate: Universe’s second season, the crew finally discovers Destiny’s bridge.  From a creative standpoint, holding off the discovery until then allowed for some great drama: Rush’s attempts to hide it from the rest of the crew, the subsequent attempts to control the ship, etc.  Also, waiting until season two permitted us to give it a truly worthy. singular reveal rather than lumping it in with the rest of the ship.  From a production standpoint, holding it off the discovery made even more sense.  The portions of the Destiny built for season one cost several millions and we simply couldn’t afford to include a massively expense bridge as well.  And so, rather than settle for something simple, we waited a year until we had the money to do it right. And, boy, did it we ever.  It was, simply put, a thing of beauty:

Destiny Bridge and adjoining corridor

Destiny Bridge and adjoining corridor

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Under construction.  

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Early season two.  The finishing touches in place.

The bridge was located in Stage 5 on and what made it all the more impressive was the fact that it was a raised, massive second level structure.  Directly below it stood the mess and shuttle.

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David Blue (aka Eli Wallace) getting a feel for the place.

1James Robbins did a terrific job designing the bridge, and our construction department went above and beyond the call to build it. But the work didn’t stop there.  It had to be properly lit and, of course, we needed the Playback Department to work their magic.  ”What’s the Playback Department?”you ask.  Well, whenever you see an onscreen image be it a holographic map or computer data or scrolling alien script, you can thank the Playback Department.  On the surface, it seems like such a small thing but, in reality, those incredible, painstakingly detailed graphics go such a long way toward setting the mood.  Some of the stuff they come up with was downright incredible.

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The Captain’s chair.

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Commander Carl Binder

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Carl makes it go

To give you an idea of the great work of our Playback Department, check out the designs for the onscreen visuals – then check out the finished product…

Bridge chair (left arm)

Bridge chair (left arm)

Bridge chair (right arm)

Bridge chair (right arm)

Bridge standard text

Bridge standard text

Ship Systems (left)

Ship Systems (left)

Ship systems (right)

Ship systems (right)

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Patrick Gilmore (aka Dale Volker) took a crash course in weapons and nav systems.

Navigation Systems (left)

Navigation Systems (left)

Navigation Systems (right)

Navigation Systems (right)

Sorry.  Couldn’t track this one down.  You’ll just have to take my word for it.

Weapons System (far right)

Weapons Systems (far right)

Weapons systems (standard)

Weapons systems (standard)

Pretty amazing, no?

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I had a feeling that trying to sell my car would prove a giant pain in the ass.  As it turns out, the experience has surpassed expectations. Initially, I thought I’d save myself the hassle by contacting my local Audi dealer and trading my Q7 in as part of a new vehicle purchase – but the salesman I spoke to actually convinced me that I’d be better off selling the car privately and then putting that money toward that new car.

And so, following his advice, I did my homework, snapped some photos, posted an ad on craigslist that included details like the low mileage and the fact that I would also throw in both summer and winter tires.  And waited.  And waited.  And waited some more.  At first, I assumed that craigslist had failed to publish my ad, so I went to the Cars & Trucks section and found it.  Yep, there it was – along with the other 500+ automobile ads from other private sellers but mostly dealers who positively swamp the section with their listings.

In hindsight, I should’ve found a way to work my Q7 into an episode of Stargate and then auction it off.  Hey, remember the all-terrain wraith-mobile from Tracker?  Or the five passenger space shuttle with the moon roof that the Asgard use in First Contact?  Or the SUV Sheppard and the gang drive off in at the end of Enemy at the Gate (a scene, now that I think of it that, that may have been cut for time)?  Yes? No?

The other day, someone asked me if I had blueprints of the SGC.  I looked through my old Art Department handouts and these are what I came up with.  From Stargate: Atlantis episode #412, Miller’s Crossing:

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SGC Facility

Shallow Money Pit Hallway?  It was used for the crucial Icarus Base evacuation/corridor cave-in/explosion sequence in the Stargate: Universe opener.   Back in the day, we used to see a lot of that Long Tall Hallway – for instance, the scene in Window of Opportunity where Teal’c keeps getting hit by the door.

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The Gate Room

There’s a note for the Art Department: “Gate address “Pegasus to Atlantis” (attached)”.  In fact, pretty much every episode the gate was used included a gate address breakdown as part of the Art Department package.  If you’re interested – and if you are, then I’m assuming you must be a pretty hardcore fan – I’d be happy to scan and upload a few.

There are also notes for a greenscreen VFX and rear-screen puddle projection.  Simply put, every time someone interacted with the puddle, it was a VFX shot.  In the early years of the show, you rarely saw the puddle unless someone was actually going through it simply because it was too expensive to show.  More often than not, you would play the “puddle effect”, that tell-tale shimmer of lights playing off someone’s face as they looked at the off-screen puddle.  Eventually, we started to make use of a puddle projection that allowed us to glimpse more of the puddle – less at the beginning because the visual wasn’t all that convincing, but more in the franchise’s later years as the visual improved.

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Control Room

There’s a note for Construction to include the “iris plug” in the event director Andy Mikita wanted to feature the gate in any of his planned shots.  When not active, the SGC gate had an iris in place which was fairly convincing onscreen but much less so up close.

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Lab and Hallway to Lab

Sort of like childproofing a room except, instead of a toddler, you’re preparing for a soul-sucking alien guest.  I always liked the observation room/lab set-up but it’s a room we rarely had occasion to use.

There is a reference to “2 hero workstations”.  The term “hero” refers to something that will be featured onscreen/used by one of our characters.  As a result, it should be the more convincing of the various versions in a given scene.  The hero zat gun, for instance, actually had some operating parts (short, sadly, of actual stunning/killing/disintegrating/lock-picking capability) as did one of the hero staff weapon.

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Work Area/Boardroom

Don’t remember the scene but I assume this was a different boardroom than the one located above the control room.  It was there, at the long table, that Hammond would discuss off-world missions with SG-1. What struck me most about the boardroom back in the day was how chipped and weathered that table was – and what pains the director must have gone through to shoot it in a way that concealed all those blemishes you couldn’t help but notice every time you visited the set.

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Mess Hall

Home of the infamous blue jello and WoW Fruit Loops.

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Sheppard’s Quarters

Where’s the t.v.?

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Holding Room

For the “other” guests.  If I remember correctly, this was Vala’s room.

I know, I know.  I’ve really got to get around to scanning and digitizing the rest of these files.  In the meantime, interested in checking out anything else?  Destiny?  Atlantis?  Those various gate addresses? Wraith facilities or Sheppard’s family home?  Let me know.

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This was the question many Stargate fans were asking themselves yesterday after news broke of the astounding success of the Veronica Mars kickstarter campaign.

For those of you who haven’t heard, series creator Rob Thomas approached Warner Bros. about making a Veronica Mars movie. According to Thomas: “Their reaction was, if you can show there’s enough fan interest to warrant a movie, we’re on board.”  Well, the fans stepped up and demonstrated their interest, pledging $1 million dollars (in a record 4 hours and 24 minutes) to the project’s kickstarter campaign [
http://money.cnn.com/2013/03/13/technology/veronica-mars-kickstarter/index.html
].  And, last time I checked, over 47000 backers had pledged close to 3 million dollars, about a million dollars over their goal – and this is only day #2 of their month-long drive! [

].

It’s awesome news for Veronica Mars fans that has also energized fandom in general.  Already, loyal viewers are asking about their own favorite shows ['Veronica Mars' Movie Funded...Could a 'Chuck' Movie be Next?! (Poll)].  Could a similar strategy work for us?  Well, I suppose it depends.

Over at Forbes.com, Paul Tassi asks: “How did a show that’s been off the air for eight years raise two million dollars in barely half a day?”, and then proceeds to break down exactly how they pulled it off [
http://www.forbes.com/sites/insertcoin/2013/03/14/how-exactly-did-veronica-mars-fund-a-movie-in-ten-hours/
].  It offers great insight – and food for thought.

So how successful could a Stargate movie campaign prove if it attempted to follow the successful five-step strategy he outlines?  Well, according to Paul, “There are a number of factors at work here, and they’re worth exploring in order to understand if this kind of thing can or will happen again…”

1. The fanbase must be religiously devoted

Check.  There’s no doubt the Stargate fanbase is still strong and more than willing to support the franchise as evidenced by their continued involvement on fansites like Save Stargate Universe | Facebook, GateWorld | Your Complete Guide to Stargate!, and Stargate Solutions.

2. Get everyone on board ahead of time

Okay, proper planning is key but, in this case, it requires MUCH consideration.  In the case of Veronica Mars, Rob Thomas and Kristen Bell approached the studio and cast first, and THEN started their campaign. Which is, of course, what would be required here.  So, how interested would MGM be in a Stargate movie?  That’s the biggest question.  And the answer all comes down to economics.  Would it be worth their while (aka – not only financially feasible but lucrative)?  Will the potential rewards outweigh the risks?  Five years ago, the answer would have been  a resounding “Yes!” given the fact that Ark of Truth and Continuum surpassed expectations.  But, of course, that was before the bottom fell out of the DVD market.  Could alternate viewing platforms make up the shortfall?  Streaming?  Broadcasters?  Maybe the big screen treatment?

Which brings us to another question – “What does MGM have planned for Stargate? – because, let’s face it, as one of their most successful franchises, it’s not going to lie fallow for long.  Do they already have something in the works?

But, for the sake of argument, let’s say, it’s a best case scenario for fans of SG-1, Atlantis, and Universe.  The studio proves amenable to the idea.  Next up is ensuring we have a cast in place.  So, which cast? SG-1?  Atlantis?  Universe?  Or would it be a selective amalgamation of all three (which was Brad Wright’s original idea for an SGU movie)?

3. Offer rewards people want

Now this one is much easier to deliver on.  I, for one, would be more than happy to send you a signed script, arrange a set visit, or deck you out in prosthetics before blasting you out an airlock if it would ensure your support.

4. Leverage social media

Are you kidding?  Stargate fans are the kings (and queens) of social media.  We’ll get word to them and they’ll get word to EVERYONE.

And finally 5. Understand that not everyone will be able to do this

Why not?  Well, some former cast members may well be too busy to participate (Robert Carlyle now stars on Once Upon A Time while Jason Momoa has been burning up Hollywood post-SGA) while others may have simply moved on.  Still, provided we manage to cross this particular bridge as well, there’s the question of money.  To put it bluntly, we would need A LOT more money to produce a Stargate movie.  A LOT more to pay for the construction of new sets (alas, the Destiny, Atlantis, and Stargate Command are no more and would have to be rebuilt from scratch) and visual effects (I haven’t read the script, but it’s unlikely the Veronica Mars movie will feature much in the way of space battles), not to mention other related costs like cast, crew, and the onset aerobics instructor for my pug, Bubba.

So, conservatively, three out of five aint bad – unless you’re looking to make a Stargate movie in which case it aint good either.  Even if you could convince MGM to get onboard – and that’s a mighty big IF – there’s still the matter of the amount of money that would be required to produce a scifi movie.  How much?  Well, ballpark, I’d say significantly more than the 3 million dollars the Veronica Mars campaign has raised to date, but somewhat less than the $39 million dollars the Forbes article claims Serenity cost.

Certainly not impossible but, damn, them’s long odds!

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