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Posts Tagged ‘Science Fiction Television’

In advance of my official Days of Stargate Universe Past trip down memory, how about a little something to whet your appetite?  Ah, this takes me back!  The Resurgence Art Department package accompanied by visuals from various points in Stargate: Universe’s two-year run…

Resurgence - cover

Destiny corridors, areas & rooms

Destiny corridors, areas & rooms

Destiny corridors

Destiny corridors

The Gate Room…

Gate room - upper level

Gate room – upper level concept art

Gate room upper level - complete

Gate room upper level – complete

Looking out from the gate - concept art

Looking out from the gate – concept art

Looking out from the gate - completed set

Looking out from the gate – completed set

Central staircase

Central staircase

Gate room

Gate room

Gate room consoles

Gate room consoles

The control interface room…

Control interface room

Art Department

Art Department concept

At work in the core control room

At work in the core control room

The apple core…

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Carl figures it out

Carl figures it out

Kino room and Eli's quarters

Kino room and Eli’s quarters

Action in the kino room

Action in the kino room

Observation deck

Observation deck

The green screen view off the observation deck

The green screen view off the observation deck

Chloe's quarters

Chloe’s quarters

Wray's quarters

Wray’s quarters

Wray's artwork

Wray’s artwork

Varro's quarters

Varro’s quarters

In his quarters, Varro gets the red card for making the moves on Colonel Young’s ex:

Young's quarters

Young’s quarters

Stage 5 level 1

Stage 5 level 1

The Destiny mess - last day, final scene
The Destiny mess – last day, final scene
Destiny shuttle and corridor

Destiny shuttle and corridor

Under construction

Under construction

Coming along...

Coming along…

Look in to the shuttle from the corridor.

Look in to the shuttle from the corridor.

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Destiny infirmary

Destiny infirmary

Stage 5 level 2

Stage 5 level 2

Stage 6 layout

Stage 6 layout

So, there you go.  Everything you need (minus the construction material, equipment, manpower, and money) to build your very own Destiny!  Check in next week and let me know how it’s coming along.

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3Looking back over my 11+ years with the Stargate franchise, I have one giant regret – the missed opportunity of bringing you that Atlantis movie.  We came close…so close…

Late in Atlantis’s fifth year, when we were working on the final few scripts of the season, we had no way of knowing what the future held. A sixth season?  A wrap-up movie?  Robert Cooper suggested we hedge our bets by preparing for both.  His idea was to add an extra month to the production schedule during which we would shoot the sixth season opening two-parter that, in the event the show wasn’t picked up, could become a direct-to-dvd feature.  It was a brilliant plan which I, in turn, proposed it to the decision-makers.  Given the green light, we could roll right into production on the heels of Enemy at the Gate.  We just needed the go-ahead sooner than later in order to make sure we had all the actors on board.

Sadly, we never got the go-ahead and, although we did end up eventually writing the script for the Atlantis movie (Stargate: Extinction), in hindsight, that window of opportunity at the end of the show’s sixth season was our last, best shot at seeing it made.  The bottom fell out of the dvd market, the script was shelved and, well, here we are today.

As I already mentioned in past entries, the movie would have opened on a shot that revealed Atlantis’s new home on the lunar surface.  We learn that the gate has been offline since its return to Earth but, under pressure from the IOA, the decision is made to bring it back online, have it supersede the Earth gate, and make it a permanent lunar base. The decision isn’t embraced by everyone.  Woolsey and McKay, for instance, point out that they still have a responsibility to the people of the Pegasus galaxy.  Of course the IOA are hardly moved.

Unfortunately, when the gate is finally brought back online, Zelenka reports a build up of energy in the capacitors.  Too late they realize that the Ancients put a failsafe in place in the event Atlantis was moved.  McKay realizes – the city will self-destruct unless it returns to the Pegasus galaxy.

Woolsey gets the band back together, transporting John and Ronon up from the hospital emergency room where they are getting fixed up following a bar room brawl (an opportunity to write in the scar actor Jason Momoa had received at the time).  John, in turn, pays a visit to Area 51 and, again under the heavy protests of the IOA, springs his buddy, Todd.

The plan is to use the wormhole drive to execute a series of jumps to Pegasus – however, the drive burns out partway through their journey, stranding them in the Triangulum Galaxy, some 300 000 light years from home.  They manage to muster up enough power for one, final short range jump, putting them within range of a subspace anomaly they detected.

What follows is a high-flying adventure involving a mysterious civilization tapping the limitless potential of the accretion streams between two stars, time travel, and a race against time to avert not only the destruction of Atlantis but the extinction of an entire race.

Some of the standout sequences that come to mind include one in which Sheppard ends up trapped on an enemy mothership, falling back to a room holding some of the tech the enemy has stolen from Atlantis. Enemy soldiers surround the locked chamber, preparing to storm it when – the door shakes, buckles, and blows outward to reveal Sheppard in one of the Asgard exo-suits.  Cue kickass Iron Man sequence.

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Another involves Todd risking all to ambush a future version of himself aboard the bridge of the enemy mothership, saving Atlantis from a final, devastating attack.  The two battle. “So young and impetuous,”remarks Future Todd.  ”So old and foolish,”counters ours. Eventually, Future Todd gets the upper hand and pins his opponent. He raises his dagger for the finishing blow – only to have someone reach in and grab his wrist.  Rodney McKay to the rescue.  Allowing our Todd seizes the opportunity to turn the tables.

John and Todd make the most unlikeliest of odd couples in this one, forced to work together for the greater good.  ”If I had to pick one thing I like best about you,”says Sheppard during one hair-raising moment, “I’d have to say it’s your sense of humor.”  A stone-faced Todd informs him: “Yes, back on the hive, I was known as “the funny one”.”

Enemy fighters are scrambled, Beckett takes the chair, the mother ship faces off against Atlantis, the city takes significant damage, Teyla suffers a terrible loss, some wonderful heroic moments for Ronon, McKay, and Teyla as well.

Atlantis ultimately returns to the Pegasus galaxy where Todd is granted his freedom.  ”You did save the city after all,”explains Woolsey.  ”Of course I did,”says Todd.  ”How else would I have gotten home?”.  And, in a moment that demonstrates how far things have come, John gives his former enemy a parting handshake.  Woolsey hopes that, some day, their paths will cross under better circumstances.  Todd agrees.  ”It would be wonderful to have you for dinner sometime,”he says before heading through the gate.

Atlantis re-establishes itself, Beckett gets his turtles back from Rodney and assumes a permanent position as Atlantis’s new head of medical R&D, and John comforts a grieving Teyla now aware – via the revelations of time travel – that they are destined to be together.

And we fade out on a night shot of Atlantis, a jewel on the water…

Yes, it would have been a great movie, but I think it would have been an even better sixth season two-part premiere.

And, yeah, we had long-range plans for that too:

2September 30, 2008: An AU Season 6!

Now that I think about it, I believe 619 and 620, the two-part season finale, would have involved an idea I’d been kicking around involving our team returning from a mission to an AU Atlantis that has been taken over by a mysteriously resurrected Michael, its personnel (Woolsey, Keller, Beckett, even Chuck!)  now hybrids in league with their former enemy.  Damn.  So many opportunities missed!

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In Stargate: Universe’s second season, the crew finally discovers Destiny’s bridge.  From a creative standpoint, holding off the discovery until then allowed for some great drama: Rush’s attempts to hide it from the rest of the crew, the subsequent attempts to control the ship, etc.  Also, waiting until season two permitted us to give it a truly worthy. singular reveal rather than lumping it in with the rest of the ship.  From a production standpoint, holding it off the discovery made even more sense.  The portions of the Destiny built for season one cost several millions and we simply couldn’t afford to include a massively expense bridge as well.  And so, rather than settle for something simple, we waited a year until we had the money to do it right. And, boy, did it we ever.  It was, simply put, a thing of beauty:

Destiny Bridge and adjoining corridor

Destiny Bridge and adjoining corridor

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Under construction.  

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Early season two.  The finishing touches in place.

The bridge was located in Stage 5 on and what made it all the more impressive was the fact that it was a raised, massive second level structure.  Directly below it stood the mess and shuttle.

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David Blue (aka Eli Wallace) getting a feel for the place.

1James Robbins did a terrific job designing the bridge, and our construction department went above and beyond the call to build it. But the work didn’t stop there.  It had to be properly lit and, of course, we needed the Playback Department to work their magic.  ”What’s the Playback Department?”you ask.  Well, whenever you see an onscreen image be it a holographic map or computer data or scrolling alien script, you can thank the Playback Department.  On the surface, it seems like such a small thing but, in reality, those incredible, painstakingly detailed graphics go such a long way toward setting the mood.  Some of the stuff they come up with was downright incredible.

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The Captain’s chair.

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Commander Carl Binder

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Carl makes it go

To give you an idea of the great work of our Playback Department, check out the designs for the onscreen visuals – then check out the finished product…

Bridge chair (left arm)

Bridge chair (left arm)

Bridge chair (right arm)

Bridge chair (right arm)

Bridge standard text

Bridge standard text

Ship Systems (left)

Ship Systems (left)

Ship systems (right)

Ship systems (right)

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Patrick Gilmore (aka Dale Volker) took a crash course in weapons and nav systems.

Navigation Systems (left)

Navigation Systems (left)

Navigation Systems (right)

Navigation Systems (right)

Sorry.  Couldn’t track this one down.  You’ll just have to take my word for it.

Weapons System (far right)

Weapons Systems (far right)

Weapons systems (standard)

Weapons systems (standard)

Pretty amazing, no?

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I had a feeling that trying to sell my car would prove a giant pain in the ass.  As it turns out, the experience has surpassed expectations. Initially, I thought I’d save myself the hassle by contacting my local Audi dealer and trading my Q7 in as part of a new vehicle purchase – but the salesman I spoke to actually convinced me that I’d be better off selling the car privately and then putting that money toward that new car.

And so, following his advice, I did my homework, snapped some photos, posted an ad on craigslist that included details like the low mileage and the fact that I would also throw in both summer and winter tires.  And waited.  And waited.  And waited some more.  At first, I assumed that craigslist had failed to publish my ad, so I went to the Cars & Trucks section and found it.  Yep, there it was – along with the other 500+ automobile ads from other private sellers but mostly dealers who positively swamp the section with their listings.

In hindsight, I should’ve found a way to work my Q7 into an episode of Stargate and then auction it off.  Hey, remember the all-terrain wraith-mobile from Tracker?  Or the five passenger space shuttle with the moon roof that the Asgard use in First Contact?  Or the SUV Sheppard and the gang drive off in at the end of Enemy at the Gate (a scene, now that I think of it that, that may have been cut for time)?  Yes? No?

The other day, someone asked me if I had blueprints of the SGC.  I looked through my old Art Department handouts and these are what I came up with.  From Stargate: Atlantis episode #412, Miller’s Crossing:

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SGC Facility

Shallow Money Pit Hallway?  It was used for the crucial Icarus Base evacuation/corridor cave-in/explosion sequence in the Stargate: Universe opener.   Back in the day, we used to see a lot of that Long Tall Hallway – for instance, the scene in Window of Opportunity where Teal’c keeps getting hit by the door.

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The Gate Room

There’s a note for the Art Department: “Gate address “Pegasus to Atlantis” (attached)”.  In fact, pretty much every episode the gate was used included a gate address breakdown as part of the Art Department package.  If you’re interested – and if you are, then I’m assuming you must be a pretty hardcore fan – I’d be happy to scan and upload a few.

There are also notes for a greenscreen VFX and rear-screen puddle projection.  Simply put, every time someone interacted with the puddle, it was a VFX shot.  In the early years of the show, you rarely saw the puddle unless someone was actually going through it simply because it was too expensive to show.  More often than not, you would play the “puddle effect”, that tell-tale shimmer of lights playing off someone’s face as they looked at the off-screen puddle.  Eventually, we started to make use of a puddle projection that allowed us to glimpse more of the puddle – less at the beginning because the visual wasn’t all that convincing, but more in the franchise’s later years as the visual improved.

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Control Room

There’s a note for Construction to include the “iris plug” in the event director Andy Mikita wanted to feature the gate in any of his planned shots.  When not active, the SGC gate had an iris in place which was fairly convincing onscreen but much less so up close.

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Lab and Hallway to Lab

Sort of like childproofing a room except, instead of a toddler, you’re preparing for a soul-sucking alien guest.  I always liked the observation room/lab set-up but it’s a room we rarely had occasion to use.

There is a reference to “2 hero workstations”.  The term “hero” refers to something that will be featured onscreen/used by one of our characters.  As a result, it should be the more convincing of the various versions in a given scene.  The hero zat gun, for instance, actually had some operating parts (short, sadly, of actual stunning/killing/disintegrating/lock-picking capability) as did one of the hero staff weapon.

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Work Area/Boardroom

Don’t remember the scene but I assume this was a different boardroom than the one located above the control room.  It was there, at the long table, that Hammond would discuss off-world missions with SG-1. What struck me most about the boardroom back in the day was how chipped and weathered that table was – and what pains the director must have gone through to shoot it in a way that concealed all those blemishes you couldn’t help but notice every time you visited the set.

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Mess Hall

Home of the infamous blue jello and WoW Fruit Loops.

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Sheppard’s Quarters

Where’s the t.v.?

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Holding Room

For the “other” guests.  If I remember correctly, this was Vala’s room.

I know, I know.  I’ve really got to get around to scanning and digitizing the rest of these files.  In the meantime, interested in checking out anything else?  Destiny?  Atlantis?  Those various gate addresses? Wraith facilities or Sheppard’s family home?  Let me know.

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This was the question many Stargate fans were asking themselves yesterday after news broke of the astounding success of the Veronica Mars kickstarter campaign.

For those of you who haven’t heard, series creator Rob Thomas approached Warner Bros. about making a Veronica Mars movie. According to Thomas: “Their reaction was, if you can show there’s enough fan interest to warrant a movie, we’re on board.”  Well, the fans stepped up and demonstrated their interest, pledging $1 million dollars (in a record 4 hours and 24 minutes) to the project’s kickstarter campaign [http://money.cnn.com/2013/03/13/technology/veronica-mars-kickstarter/index.html].  And, last time I checked, over 47000 backers had pledged close to 3 million dollars, about a million dollars over their goal – and this is only day #2 of their month-long drive! [http://www.kickstarter.com/projects/559914737/the-veronica-mars-movie-project].

It’s awesome news for Veronica Mars fans that has also energized fandom in general.  Already, loyal viewers are asking about their own favorite shows ['Veronica Mars' Movie Funded...Could a 'Chuck' Movie be Next?! (Poll)].  Could a similar strategy work for us?  Well, I suppose it depends.

Over at Forbes.com, Paul Tassi asks: “How did a show that’s been off the air for eight years raise two million dollars in barely half a day?”, and then proceeds to break down exactly how they pulled it off [http://www.forbes.com/sites/insertcoin/2013/03/14/how-exactly-did-veronica-mars-fund-a-movie-in-ten-hours/].  It offers great insight – and food for thought.

So how successful could a Stargate movie campaign prove if it attempted to follow the successful five-step strategy he outlines?  Well, according to Paul, “There are a number of factors at work here, and they’re worth exploring in order to understand if this kind of thing can or will happen again…”

1. The fanbase must be religiously devoted

Check.  There’s no doubt the Stargate fanbase is still strong and more than willing to support the franchise as evidenced by their continued involvement on fansites like Save Stargate Universe | Facebook, GateWorld | Your Complete Guide to Stargate!, and Stargate Solutions.

2. Get everyone on board ahead of time

Okay, proper planning is key but, in this case, it requires MUCH consideration.  In the case of Veronica Mars, Rob Thomas and Kristen Bell approached the studio and cast first, and THEN started their campaign. Which is, of course, what would be required here.  So, how interested would MGM be in a Stargate movie?  That’s the biggest question.  And the answer all comes down to economics.  Would it be worth their while (aka – not only financially feasible but lucrative)?  Will the potential rewards outweigh the risks?  Five years ago, the answer would have been  a resounding “Yes!” given the fact that Ark of Truth and Continuum surpassed expectations.  But, of course, that was before the bottom fell out of the DVD market.  Could alternate viewing platforms make up the shortfall?  Streaming?  Broadcasters?  Maybe the big screen treatment?

Which brings us to another question – “What does MGM have planned for Stargate? – because, let’s face it, as one of their most successful franchises, it’s not going to lie fallow for long.  Do they already have something in the works?

But, for the sake of argument, let’s say, it’s a best case scenario for fans of SG-1, Atlantis, and Universe.  The studio proves amenable to the idea.  Next up is ensuring we have a cast in place.  So, which cast? SG-1?  Atlantis?  Universe?  Or would it be a selective amalgamation of all three (which was Brad Wright’s original idea for an SGU movie)?

3. Offer rewards people want

Now this one is much easier to deliver on.  I, for one, would be more than happy to send you a signed script, arrange a set visit, or deck you out in prosthetics before blasting you out an airlock if it would ensure your support.

4. Leverage social media

Are you kidding?  Stargate fans are the kings (and queens) of social media.  We’ll get word to them and they’ll get word to EVERYONE.

And finally 5. Understand that not everyone will be able to do this

Why not?  Well, some former cast members may well be too busy to participate (Robert Carlyle now stars on Once Upon A Time while Jason Momoa has been burning up Hollywood post-SGA) while others may have simply moved on.  Still, provided we manage to cross this particular bridge as well, there’s the question of money.  To put it bluntly, we would need A LOT more money to produce a Stargate movie.  A LOT more to pay for the construction of new sets (alas, the Destiny, Atlantis, and Stargate Command are no more and would have to be rebuilt from scratch) and visual effects (I haven’t read the script, but it’s unlikely the Veronica Mars movie will feature much in the way of space battles), not to mention other related costs like cast, crew, and the onset aerobics instructor for my pug, Bubba.

So, conservatively, three out of five aint bad – unless you’re looking to make a Stargate movie in which case it aint good either.  Even if you could convince MGM to get onboard – and that’s a mighty big IF – there’s still the matter of the amount of money that would be required to produce a scifi movie.  How much?  Well, ballpark, I’d say significantly more than the 3 million dollars the Veronica Mars campaign has raised to date, but somewhat less than the $39 million dollars the Forbes article claims Serenity cost.

Certainly not impossible but, damn, them’s long odds!

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So tired and so annoyed of so many things.  Just a couple of seconds ago, Akemi walked by me and asked: “Are you stressed?”  I asked her how she could tell.  Her response: “Your face is all red.”  Really?  This burgeoning angst has apparently worked its way into my subconscious as well.  I woke up at 4:30 a.m. this morning and lay awake in bed for about an hour and half before falling back asleep.  I dreamt that I was in the process of cleaning out the house when I discovered a forgotten section of my basement.  I say forgotten because, the moment I stepped inside, I remembered the area – and the fact that I’d entertained guests in its environs approximately five years earlier. Which, in turn, reminded me of something else.  And I walked over to the refrigerator opened it up and discovered, yep, all the packed-up leftovers from said party.  Five year old leftovers!  What does it mean?!!!  What is my subconscious trying to tell me?!

Continuing our trip down Stargate: Atlantis memory lane with…

1THE QUEEN (508)

Another great thing about working on Stargate was that the show allowed us immense creative freedom.  Variety was the key when it came to the stories – and that, I’m certain, was one of the keys to the franchise’s longevity.  As I mentioned in my Whispers post, we dabbled in a variety of genres: comedy, horror, fantasy, westerns.  We offered a nice mix of standalone episodes (the perfect jumping-on point for first time viewers) and arc-driven stories (rewarding longtime viewers as well).  Some episodes would be huge, VFX-laden spectacles while others would be smaller, character-focused tales.  We could go anywhere (Earth, space, off-world, the past, the future) and feature anyone because we had an infinitely capable cast, every one of them capable of stepping up to carry an episode.  In Broken Ties, it was Jason Momoa delivering a performance for the ages.  In The Shrine, it was David Hewlett in one of his most memorable performances to date.  And, in The Queen, it was Rachel Luttrell’s turn, undergoing a stunning transformation – not to mention hours of prosthetics and make-up – to impress us all were her own tour-de-force.

Queen's Pendant

Queen’s Pendant

Todd's hidden knife

Todd’s hidden knife

Wraith Commander's sword

Wraith Commander’s sword

(Photo @MGM Television)

Chris Heyerdahl and Director Brenton Spencer discuss the script.  ”You don’t really expect me to say that, do you?”(Photo @MGM Television)

(Photo @MGM Television)

Wraith Queens = BFF! (Photo @MGM Television)

Today’s blog entry is dedicated to gforce.  And his mom!

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An almost perfect football day.  Sadly, the Atlanta Falcons just came up short in their match-up against the 49ers.  The second game of the double-header was doubly pleasing in that it not only offered up a Baltimore Ravens win, but a New England Patriots loss as well!

Thanks to Robert Cooper for hosting this afternoon’s festivities…

The spread included gravlax (Akemi made - salmon cured with salt, brown sugar, sasho, dill, vodka, and metaxa), bagels, cream cheese, olives, Rob's seafood gumbo, and various desserts.

The spread included gravlax (Akemi made – salmon cured with salt, brown sugar, sasho, dill, vodka, and metaxa), bagels, cream cheese, olives, Rob’s seafood gumbo, and various desserts.  It’s always good eatin’!

This was the knife Rob handed me to slice the salmon - last scene being wielded by Ronon to sever an enemy's carotid artery.

This was the knife Rob handed me to slice the salmon – last scene being wielded by Ronon to sever an enemy’s carotid artery.

The tasty gumbo included chorizo, shrimp, and crab.

The tasty gumbo included chorizo, shrimp, and crab.

Despite the fact that she was battling a terrible cold, Akemi took the time to make peanut butter sandwich cookies.

Despite the fact that she was battling a terrible cold, Akemi took the time to make peanut butter sandwich cookies.

A good time was had by all.  With the possible exception of any Atlanta Falcon or New England Patriot fans.

As we continue our trip down Stargate: Atlantis memory lane…

WHISPERS (507)

One of the many great things about working on Stargate was that you were essentially making a varied mini-movie each episode.  One week, it would be a space opera, the next a scifi comedy, another week it cross over into fantasy and, yet another, it you could be doing a mystery.  Or, in the case of Whispers, you’d be delving into the world of SF-Horror.

This particular episode presented a host of obstacles but the ever-awesome Will Waring was more than up for the challenge.  First there was the issue of filming in the fog.  The initial tests that saw us fogging up the entire Stage 5 (where stood the Atlantis gate room and control room) proved incredibly tricky.  We needed to ensure the fog was thick enough for filming purposes but it would disperse too quickly in the cavernous room.  Any thicker and it would make everyone sick. Ultimately, Production Designer James Robbins came up with the brilliant idea of erecting tents, limited/controlled areas that could be fogged up for the requisite scenes.  This way, it was always a quick in and out for actors.

Another issue were those flares the team members needed to use to find their way in the dark and fog.  We were informed that actual flares gave off a toxic residue.  They were also a fire hazard.  So it was James Robbins to the rescue again, pitching the idea of the chemical flare.

One of the more inspired solutions to a production issue came in the scene where Beckett leans up against a wall to catch his breath only to have one of the creature crawl along the wall toward him.  This was achieved by building a duplicate portion of the wall and having actor Paul McGillion lie down atop it – but giving the impression he is leaning up against it.  The creature then scuttle along beside him, seemingly defying gravity…

This was an incredibly demanding episode that saw every department step up.  Props outdid themselves of course -

1As did hair and make-up along with the prosthetics team -

1The eye covering permitted only limited visibility – and the fact that the stunt performers were working in fog made their scenes all the more demanding.

A great guest cast for this one.  In addition to Paul McGillion, the off-world team in this episode included Christina Cox, Nicole de Boer, Janina Gavankar, and Leela Savasta –  all wonderfully talented and equally wonderful to work with.

Finally, while writing the script for this episode,  I held a contest on this blog promising the winner I would name a character after them. The eventual winner, long time blog reader Kelly Hurt, requested I use the name “Anne Teldy” (her blog handle and a nod to her young niece) and, thus, Major Anne Teldy was born.  Sadly, Kelly passed away last year following a brave battle with various health issues.  I like to think that Major Teldy is still out there, exploring other worlds in memory of her.

(Photo @MGM Television)

Director Will Waring at work (Photo @MGM Television)

(Photo @MGM Television)

Stunt Coordinator James Bamford oversees the monster action (Photo @MGM Television)

(Photo @MGM Television)

(Photo @MGM Television)

(Photo @MGM Television)

(Photo @MGM Television)

I was on set for this entire episode so plenty of pics and vids in previous blog entries.  If you’re interested…

Costume fittings, fog tents, and gun school: April 23, 2008: Whispers, Day 1

Stunts, Song of Fire and Iced, Creepy Well sequence: April 24, 2008: Whispers Day 2

Paul McGillion and co.: April 25, 2008: Whispers Day 3

Hopscotching, Christina Cox, and hair issues: April 26th, 2008: Whispers Day 4 and The Return of Author Jeffrey Ford

Catacombs and chocolate: April 28, 2008: Whispers Day 5

Fog, catacombs, Paul McGillion: April 29, 2008: On the set of Whispers

Story inspiration and production challenges: September 5, 2008: Whispers

Pics, vids, and a scene by scene breakdown: September 6, 2008: Whispers Breakdown, Part 1

More pics, vids and continuing that scene by scene breakdown: September 7, 2008: I Suffer a Field Injury, The Whispers Breakdown Part II, and Oodles of Pics and Vids

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Congratulations to Akemi who has been bestowed the highest honor one can achieve as a tourist visiting Yellowknife willing to pay three dollars for a certificate.  She is now and forevermore (unless she misplaces this piece of paper and doesn’t buy herself a new one) “an honorable member of the exclusive North of 60 Chapter, Order of Arctic Adventurers”!  All good – until Russia invades, of course, in which case she is legally bound to fight on behalf of the Northwest Territories.

So, we were discussing Stargate: Atlantis’s fifth season.  Where were we…  Where were we… Oh, yeah!

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THE DAEDALUS VARIATIONS (504)

Near the end of the show’s fourth season, writer-producer Alan McCullough had an idea for a story which would see our crew trapped in a room that would travel through different parallel universes.  EP Robert Cooper, our resident idea man, suggested a slight but significant alteration: instead of being trapped in a room, our heroes should be trapped aboard the Daedalus.  And thus, our SF version of The Flying Dutchman was born.

Alien ship design.

Alien ship design.

Alien fighter design.

Alien fighter design.

Alien design.

Alien design.

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Yes, you!
Yes, you!
(Photo @MGM Television)
‘Splosion!  (Photo @MGM Television)
(@MGM Television)
Firefight! (@MGM Television)
David Hewlett and Director Andy Mikita in discussion (Photo @MGM Television).
David Hewlett and Director Andy Mikita in discussion (Photo @MGM Television).
(Photo @MGM Television)
Always nice to see Teyla packin’ (Photo @MGM Television)
(Photo @MGM Television)
Rodney McKay is smokin’ (Photo @MGM Television)

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1SEARCH AND RESCUE (501)

When production resumed on Stargate: Atlantis’s fifth season, little did we realize at the time that it would be our final year.  We were coming off a terrific fourth season and had some great scripts on deck and some big ideas for what lay ahead.  Samantha Carter was on her way out and a new Commander was on his way in.  And this time, there would be no discussion over potential candidates.  There was only one. I picked up the phone and called Robert Picardo, told him we’d love to make Richard Woolsey a regular.  I pitched him what we had in mind, a move that would complete Woolsey’s transformation from pencil-pushing pain-in-the-ass to surprising and lovable friend and ally.  Bob loved the idea, welcomed the opportunity and his deal was closed that day.  It was tough to say goodbye to Amanda, but we were happy that she would be leaving for a passion project, the first season of Sanctuary, in which she would be producing and starring (and, eventually, directing as well over the show’s five year run).

The change in command was not the only development in this final season.  Teyla would finally give birth, the Michael storyline would be concluded, Elizabeth Weir would make a (sort of) return, while the introduction of a powerful new enemy would complicate matters for our intrepid expedition.

But first things first.  We had a story to conclude, some trapped team members to rescue and, of course, a baby to deliver…

VFX Supervisor Mark Savela at the Search and Rescue concept meeting.

VFX Supervisor Mark Savela at the Search and Rescue concept meeting.

The show's visual effects were second to none, thanks to the work of Mark Savela and his crew.

The show’s visual effects were second to none, thanks to the work of Mark Savela and his crew.

Art Department package for the episode.  The Construction Department had their work cut out for them on this one.

Art Department package for the episode. The Construction Department had their work cut out for them on this one.

The former village set is transformed into a ruined facility on what we used to call The FX Stage.

The former village set is transformed into a ruined facility on what we used to call The FX Stage.

That's a load-bearing ladder.

That’s a load-bearing ladder!

A relaxed Jason Momoa returns from hiatus sans dreads.  It would be a couple of episodes before we could write them out so we had to wig him to start the season.  The wig, by the way, was made of his own hair.

A relaxed Jason Momoa returns from hiatus sans dreads. It would be a couple of episodes before we could write them out so we had to wig him to start the season. The wig, by the way, was made of his own hair.

One easy to handle baby for the birthing season.

One easy to handle baby for the birthing season.

Don't forget the umbilical cord!

Don’t forget the umbilical cord!

Inside Michael's hive ship.

Inside Michael’s hive ship.

An Alien-esque feel.

An Alien-esque feel.

The wraith tech was always very organic-looking.

The wraith tech was always very organic-looking.

Wraith tablet.

Wraith tablet.

Michael (Connor Trineer) at the controls.

Michael (Connor Trineer) at the controls.

An Andy Mikita joint.

An Andy Mikita joint.

A visit to the wraith OB GYN.

A visit to the wraith OB/GYN.

Kanaan, Teyla's baby daddy, relaxes between takes.

Kanaan, Teyla’s baby daddy, relaxes between takes.

Martin Christopher (aka Major Marks) checks out the craft service offerings.

Martin Christopher (aka Major Marks) checks out the craft service offerings.

Amanda Tapping and Mitch Pileggi.

Amanda Tapping and Mitch Pileggi.

Stand-ins (or, more appropriately in this case, sit-ins) aboard the Daedalus.

Stand-ins (or, more appropriately in this case, sit-ins) aboard the Daedalus.

And...Action!

And…Action!

Preparing to send out the MALP.

Preparing to send out the MALP.

Special Features Producer Ivon Bartok at work.

Special Features Producer Ivon Bartok at work.

David Hewlett and Kavan Smith take a break from the dust and debris.

David Hewlett and Kavan Smith take a break from the dust and debris.

Major Lorne looking the worse for wear.

Major Lorne looking the worse for wear.

Exhausting work.  McKay's jacket gets a workout.

Exhausting work. McKay’s jacket gets a workout.

1

The ruined facility.

The ruined facility.

The jumper.  Stage 2.

The jumper. Stage 2.

And a few behind the scenes vids…

Wraith tech:

On the hive ship:

Search a rescue rehearsal:

And the scene:

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Neko-chan’s first podcast.

The cultural divide between Akemi and I has made for some very interesting conversations.  More often than not, my attempts to explain certain facets of the Western world have only served to baffle her as she makes the all too innocent error of attempting to apply logic to such notions as tipping, fashion, and vegetarianism.  As a result, these chats have left me  amused, frustrated and, occasionally, genuinely disappointed there was no one around to hear them.  And then, the other day, I noticed the voice memo function on my iPhone.  I decided to test it out.  And the following is the result of that test: my attempt to explain the story of Noah to Akemi.

Podcast (Noah)

Granted, I could probably use a refresher on Genesis 6-9.

Continuing our stroll down SGA memory lane…

THE SEER (408)

As far as “prophetic visions” episodes go, I thought the show had done better – and would do better.  Still, The Seer was not without its merits.  There were a couple of standout guest performances on the part of the legendary Martin Jarvis, the always terrific Robert Picardo and, of course, Chris Heyerdahl as an enigmatic wraith looking to make a deal.  It had its fair share of action, adventure and humor but, at the end of the day, unlike episodes like SG-1′s Prophecy or SGU’s Trial and Error, the visions at the heart of the story don’t really pay off in a satisfying manner (until episode’s later).  Nevertheless, it’s nice to see Carter flexing her muscle in the face of some difficult command decisions, and standing her ground in the face of pressure from the IOA.

Today’s entry is dedicated to longtime blog reader Anne Teldy!

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