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Archive for the ‘Stargate Universe’ Category

Over the course of my 11+ years on the Stargate franchise, I heard my fair share of freelance pitches – some of them good, most of them fine but not quite what we were looking for, and a few of them truly horrible.  In the first case, kudos to those writers who were able to step up, well into the franchise’s run, take into into account Stargate’s immense mythology, and come up with an engaging, original idea that hadn’t been done yet (by us or Star Trek).  In the second case, thanks for trying and, while it didn’t work out, we fully appreciate that coming up with an original idea for this series is a daunting task.  In the third case, what the hell were you thinking?

What follows are some of my favorite from the latter category.  Worst.  Pitches.  Ever!

1. Tee-alc gets separated from the rest of sgi while on an off-world mission.  When O’Neil, Daniel, and Carter step through the gate, they end up trapped in another dimension where they must try to avert a nuclear showdown between India and Pakistan.

* Dude, seriously.  If you’re going to pitch for our show, do us the courtesy of at least watching an episode.  sgi?  Tee-alc?  Another dimension? Indian and Pakistan?

2. SG-1 visits a barren world, seemingly devoid of life.  While investigating the ruins of a long-dead civilization, the team is captured by a race of subterranean-dwelling humans obsessed with Earth’s pop culture.  Their captors are a bizarre mix of cowboys, gangsters, and guys in Beatle wigs.

* This pitch might have worked for Star Trek.  Fifty years ago.  Maybe.  But probably not.

3. The sequel to A Hundred Days.

* Great idea, but suggesting you want to do a sequel (with no tangible idea outside of the fact that you simply think it would be a great idea in the most general sense) to an episode you didn’t write in the first place isn’t going to land you that writing gig.

4. One by one, members of the Atlantis expedition begin to pop out of existence.  Where do they disappear to?  What is happening?  No idea.

* It’s all about set-up and pay-offs.  Anyone can come up with the intriguing mystery.  Coming up with the solution is, as Martin Gero informed the prospective writer: “What we pay you for.”

5. Carter is kidnapped by a race of men who require her for breeding purposes.

* Curiously, we’d get a variation of the “Gangbang Carter” pitch every season or so.

6. Teal’c is captured and forced to take part in a blood sport arena combat…to the death!

* Ah, the good old arena episode.  It never gets old.  Apparently.

7. SG-1 are the victims of a heist.  Their attempt to track down the powerful stolen artifact takes them to space stations, Star Wars-like alien cantinas, and a dangerous trek across a dessert planet, culminating in a confrontation with a powerful army.

* Yep, the budget for the entire season should just about cover the costs of this epic story.  If this one was ever produced, the ensuing episodes would have had to be radio plays.

I’m sure that this sort of thing isn’t confined to film and television.  I’m sure you’ve all been privy to your fair share of truly terrible ideas.  So let’s hear ‘em!

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In advance of my official Days of Stargate Universe Past trip down memory, how about a little something to whet your appetite?  Ah, this takes me back!  The Resurgence Art Department package accompanied by visuals from various points in Stargate: Universe’s two-year run…

Resurgence - cover

Destiny corridors, areas & rooms

Destiny corridors, areas & rooms

Destiny corridors

Destiny corridors

The Gate Room…

Gate room - upper level

Gate room – upper level concept art

Gate room upper level - complete

Gate room upper level – complete

Looking out from the gate - concept art

Looking out from the gate – concept art

Looking out from the gate - completed set

Looking out from the gate – completed set

Central staircase

Central staircase

Gate room

Gate room

Gate room consoles

Gate room consoles

The control interface room…

Control interface room

Art Department

Art Department concept

At work in the core control room

At work in the core control room

The apple core…

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Carl figures it out

Carl figures it out

Kino room and Eli's quarters

Kino room and Eli’s quarters

Action in the kino room

Action in the kino room

Observation deck

Observation deck

The green screen view off the observation deck

The green screen view off the observation deck

Chloe's quarters

Chloe’s quarters

Wray's quarters

Wray’s quarters

Wray's artwork

Wray’s artwork

Varro's quarters

Varro’s quarters

In his quarters, Varro gets the red card for making the moves on Colonel Young’s ex:

Young's quarters

Young’s quarters

Stage 5 level 1

Stage 5 level 1

The Destiny mess - last day, final scene
The Destiny mess – last day, final scene
Destiny shuttle and corridor

Destiny shuttle and corridor

Under construction

Under construction

Coming along...

Coming along…

Look in to the shuttle from the corridor.

Look in to the shuttle from the corridor.

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Destiny infirmary

Destiny infirmary

Stage 5 level 2

Stage 5 level 2

Stage 6 layout

Stage 6 layout

So, there you go.  Everything you need (minus the construction material, equipment, manpower, and money) to build your very own Destiny!  Check in next week and let me know how it’s coming along.

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In Stargate: Universe’s second season, the crew finally discovers Destiny’s bridge.  From a creative standpoint, holding off the discovery until then allowed for some great drama: Rush’s attempts to hide it from the rest of the crew, the subsequent attempts to control the ship, etc.  Also, waiting until season two permitted us to give it a truly worthy. singular reveal rather than lumping it in with the rest of the ship.  From a production standpoint, holding it off the discovery made even more sense.  The portions of the Destiny built for season one cost several millions and we simply couldn’t afford to include a massively expense bridge as well.  And so, rather than settle for something simple, we waited a year until we had the money to do it right. And, boy, did it we ever.  It was, simply put, a thing of beauty:

Destiny Bridge and adjoining corridor

Destiny Bridge and adjoining corridor

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Under construction.  

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Early season two.  The finishing touches in place.

The bridge was located in Stage 5 on and what made it all the more impressive was the fact that it was a raised, massive second level structure.  Directly below it stood the mess and shuttle.

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David Blue (aka Eli Wallace) getting a feel for the place.

1James Robbins did a terrific job designing the bridge, and our construction department went above and beyond the call to build it. But the work didn’t stop there.  It had to be properly lit and, of course, we needed the Playback Department to work their magic.  ”What’s the Playback Department?”you ask.  Well, whenever you see an onscreen image be it a holographic map or computer data or scrolling alien script, you can thank the Playback Department.  On the surface, it seems like such a small thing but, in reality, those incredible, painstakingly detailed graphics go such a long way toward setting the mood.  Some of the stuff they come up with was downright incredible.

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The Captain’s chair.

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Commander Carl Binder

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Carl makes it go

To give you an idea of the great work of our Playback Department, check out the designs for the onscreen visuals – then check out the finished product…

Bridge chair (left arm)

Bridge chair (left arm)

Bridge chair (right arm)

Bridge chair (right arm)

Bridge standard text

Bridge standard text

Ship Systems (left)

Ship Systems (left)

Ship systems (right)

Ship systems (right)

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Patrick Gilmore (aka Dale Volker) took a crash course in weapons and nav systems.

Navigation Systems (left)

Navigation Systems (left)

Navigation Systems (right)

Navigation Systems (right)

Sorry.  Couldn’t track this one down.  You’ll just have to take my word for it.

Weapons System (far right)

Weapons Systems (far right)

Weapons systems (standard)

Weapons systems (standard)

Pretty amazing, no?

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Every so often, I like to check out this blog’s site stats to get a sense of the daily visits, most popular posts and, most interestingly of all, what leads people to check out this little corner on the internet.  In the case of the latter, if you go by recent search engine terms, it’s “Stargate”, “Joseph Mallozzi”, and “Julia Benson” – and not necessarily in that order.  Site stats also include  a rundown of Top Referrer’s who have provided links to this blog.  They’re usually fairly vague – facebook, google image search, etc – but, occasionally, they’re quite specific.   Like, yesterday, when I clicked on one of the Referrer links and ended up on Reddit where somebody asked: Does anyone have some deck plans for Prometheus?  Another user offered the following advice: “Joe Mallozzi used to be a writer/producer on SG-1 back in the day. He has a blog where he occasionally posts pictures of set blueprints. I’ve seen him post a bunch of set blueprints from Atlantis, but you might get lucky and find some Daedalus/Prometheus stuff. Gonna take a lot of digging though.”

Yes, admittedly, a time consuming process.  According to Site Stats (again), this will be my 2 333rd post.  That IS a lot of digging. UNLESS, you have an affable executive producer willing to take the time to wade through the mountain of Art Department handouts he received over the years in search of Prometheus schematics.

Sadly, I don’t have anything in the way of an actual ship plan.  I’m not even sure if one was ever drafted but, even if it was, that would have been during the SG-1 days, long before I started collecting these pre-production mementos.  However, I DID find a few Daedalus-related plans which, I hope, will prove somewhat helpful because – here’s a secret: the Prometheus was the Daedalus was the Odyssey was the Apollo was the Korolev!  They were the same sets and, for design purposes, the same ships.  When it came time to shoot them, however, one was able to distinguish them in a variety of ways: besides specific crews, there were the distinguishing plaques that adorned the walls. In addition, the lighting on the various bridges differed.  From what I recall, the Apollo was slightly blue while the Daedalus was slightly green.  The Prometheus, I believe, was white.

Anyway, this is what I was able to dig up:

Daedalus 1From The Kindred Part 1 Art Department package: The Daedalus Bridge, Corridors, and Mess Hall.  Note the reminder to swap out the Apollo plaque for a Daedalus plaque.  Also note the reminder to repair/restore the section of the Mess Hall damaged during “Ark of Truth”.  Was it damaged in an actual scene in the movie or did Director Robert Cooper kick a crew member through the wall?  Again.  I don’t recall.

D2The Daedalus Bridge from the Be All My Sins Remember’d Art Department package.

D3Daedalus Engineering, also from the Be All My Sins Remember’d Art Department package.  Note the additions of Asgard tech that came with the last engineer, Hermoid, in Siege 3.  Also note the use of the term “gak”, used to refer to circuitry/wires/panels – essentially, cool, high-tech looking “ship innards”.

Sadly, that’s it.  BUT, I did find this cool layout of the Midway station:

Midway

 

Some interesting comments to yesterday’s blog entry “March 14, 2013: Veronica Mars fans are finally getting their movie! So when are Stargate fans getting THEIR movie?”  A few thoughts on your thoughts:

Matt writes: “Would a CG/Green screen set be more affordable now?”

Answer: Hmmm.  How shall I put this?  The problem with green screen sets is that they look like…green screen sets.

stargateatlantisseasonsix writes: “Have you ever thought of asking the fans to donate their abilities in effects making, set building, make-up and prosthetics, etc. for just the simple exchange of putting their names in the credits at the end. I don’t know a single fan that wouldn’t be estatic to see their name or see their work on the official film.”

Answer: While I’m sure many talented and dedicated fans would do wonderful jobs, there are agreements in place that require a production engage the services of unionized professionals – individuals with proper training and experience.  I’d argue that, at the end of the day, you’re better off hiring someone who has made a living building that sturdy set.

Emily H. writes: “And just as a side note, when the fans brought Farscape back from the dead, they did it with a 4-hour miniseries, complete with an epic story, space battles and astonishing special effects — all to the tune of about $20 million dollars. I may be an optimist, but I think that’s doable.”

Answer: Well, okay.  The fans did bring back Farscape with that 4-hour miniseries – but, in all fairness, they didn’t foot that bill to the tune of $20 million dollars.

Chris L writes: “Can someone please send MGM an email?”

Answer: Oh I’m sure MGM is receiving plenty of emails from Stargate fans.  It’ll be interesting to see if they receive enough to reconsider their options… 

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This was the question many Stargate fans were asking themselves yesterday after news broke of the astounding success of the Veronica Mars kickstarter campaign.

For those of you who haven’t heard, series creator Rob Thomas approached Warner Bros. about making a Veronica Mars movie. According to Thomas: “Their reaction was, if you can show there’s enough fan interest to warrant a movie, we’re on board.”  Well, the fans stepped up and demonstrated their interest, pledging $1 million dollars (in a record 4 hours and 24 minutes) to the project’s kickstarter campaign [http://money.cnn.com/2013/03/13/technology/veronica-mars-kickstarter/index.html].  And, last time I checked, over 47000 backers had pledged close to 3 million dollars, about a million dollars over their goal – and this is only day #2 of their month-long drive! [http://www.kickstarter.com/projects/559914737/the-veronica-mars-movie-project].

It’s awesome news for Veronica Mars fans that has also energized fandom in general.  Already, loyal viewers are asking about their own favorite shows ['Veronica Mars' Movie Funded...Could a 'Chuck' Movie be Next?! (Poll)].  Could a similar strategy work for us?  Well, I suppose it depends.

Over at Forbes.com, Paul Tassi asks: “How did a show that’s been off the air for eight years raise two million dollars in barely half a day?”, and then proceeds to break down exactly how they pulled it off [http://www.forbes.com/sites/insertcoin/2013/03/14/how-exactly-did-veronica-mars-fund-a-movie-in-ten-hours/].  It offers great insight – and food for thought.

So how successful could a Stargate movie campaign prove if it attempted to follow the successful five-step strategy he outlines?  Well, according to Paul, “There are a number of factors at work here, and they’re worth exploring in order to understand if this kind of thing can or will happen again…”

1. The fanbase must be religiously devoted

Check.  There’s no doubt the Stargate fanbase is still strong and more than willing to support the franchise as evidenced by their continued involvement on fansites like Save Stargate Universe | Facebook, GateWorld | Your Complete Guide to Stargate!, and Stargate Solutions.

2. Get everyone on board ahead of time

Okay, proper planning is key but, in this case, it requires MUCH consideration.  In the case of Veronica Mars, Rob Thomas and Kristen Bell approached the studio and cast first, and THEN started their campaign. Which is, of course, what would be required here.  So, how interested would MGM be in a Stargate movie?  That’s the biggest question.  And the answer all comes down to economics.  Would it be worth their while (aka – not only financially feasible but lucrative)?  Will the potential rewards outweigh the risks?  Five years ago, the answer would have been  a resounding “Yes!” given the fact that Ark of Truth and Continuum surpassed expectations.  But, of course, that was before the bottom fell out of the DVD market.  Could alternate viewing platforms make up the shortfall?  Streaming?  Broadcasters?  Maybe the big screen treatment?

Which brings us to another question – “What does MGM have planned for Stargate? – because, let’s face it, as one of their most successful franchises, it’s not going to lie fallow for long.  Do they already have something in the works?

But, for the sake of argument, let’s say, it’s a best case scenario for fans of SG-1, Atlantis, and Universe.  The studio proves amenable to the idea.  Next up is ensuring we have a cast in place.  So, which cast? SG-1?  Atlantis?  Universe?  Or would it be a selective amalgamation of all three (which was Brad Wright’s original idea for an SGU movie)?

3. Offer rewards people want

Now this one is much easier to deliver on.  I, for one, would be more than happy to send you a signed script, arrange a set visit, or deck you out in prosthetics before blasting you out an airlock if it would ensure your support.

4. Leverage social media

Are you kidding?  Stargate fans are the kings (and queens) of social media.  We’ll get word to them and they’ll get word to EVERYONE.

And finally 5. Understand that not everyone will be able to do this

Why not?  Well, some former cast members may well be too busy to participate (Robert Carlyle now stars on Once Upon A Time while Jason Momoa has been burning up Hollywood post-SGA) while others may have simply moved on.  Still, provided we manage to cross this particular bridge as well, there’s the question of money.  To put it bluntly, we would need A LOT more money to produce a Stargate movie.  A LOT more to pay for the construction of new sets (alas, the Destiny, Atlantis, and Stargate Command are no more and would have to be rebuilt from scratch) and visual effects (I haven’t read the script, but it’s unlikely the Veronica Mars movie will feature much in the way of space battles), not to mention other related costs like cast, crew, and the onset aerobics instructor for my pug, Bubba.

So, conservatively, three out of five aint bad – unless you’re looking to make a Stargate movie in which case it aint good either.  Even if you could convince MGM to get onboard – and that’s a mighty big IF – there’s still the matter of the amount of money that would be required to produce a scifi movie.  How much?  Well, ballpark, I’d say significantly more than the 3 million dollars the Veronica Mars campaign has raised to date, but somewhat less than the $39 million dollars the Forbes article claims Serenity cost.

Certainly not impossible but, damn, them’s long odds!

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The hard work and contributions of so many individual went into making one of the greatest SF franchises in television history.  Over the course of this blog’s run, I’ve invited various members of the extended Stargate family to talk about their experiences on the show(s).  We’ve spotlighted writers, producers, directors, actors, stunt coordinators, VFX and FX supervisors, and many more.

Today, we turn the spotlight to Mark Nicholson, a longtime prop builder for (and, it turns out, fan of) Stargate.  Mark has kindly taken the time to field your question – AND offer up some visual aids!

Take it away, Mark…

Patricia Stewart-Bertrand writes: “As for a question for Mark Nicholson – my question: I’d like to know if you needed any special education or training to get into your current field. Did you want to work in the entertainment industry so looked for a job you could do and enjoy within it, or did you have an affinity to creating props and the rest naturally followed?”

MN: Special education or training? Sort of. I don’t believe there’s any places here that specifically teach people how to make movie props as a course. Most of the people I worked with did have a lot of special training, or a lot of experience in something before bringing it to this industry. I worked with people who went to school for Pottery, Engineering, Photography, Graphic Design, Sign making.  It’s kind of a weird industry.

While I never specifically set out to work in Film, I did always want to work in entertainment, starting with computer animation when I was young (I blame Reboot), and later video games (which I did for a while before Film, and still want to get back into). I most certainly didn’t have an affinity for creating props, and my first year really felt like an apprenticeship, spending a lot of time helping more experienced builders with parts of their builds and learning a lot of ropes.

gforce writes: “Question for Mark: How much input/freedom did you have in designing the items for the franchise? Were you able to have a lot of creative leeway or were things pretty much drawn up for you already?”

MN: Input varied. You can find a lot of production concepts here on this blog in fact, and many times, what we delivered was exactly that. Sometimes when things were rushed we’d get a ‘paper napkin drawing’, which is like it sounds, and while the important aspects are laid out, you do end up getting the freedom to interpret it.

Disruptor

Disruptor

We also had things like working from established themes. By season 10 of sg-1 and season 3 of Atlantis, looks like ‘Ori’ and ‘Wraith’ were already established, and while we would sometimes have a lot of freedom with the specific prop, it would still have to be known instantly as ‘Wraithy’, so sometimes we couldn’t deviate too much. SGU was my favorite show to work on because we got to spend a lot of pre-production making up a lot of stuff with a lot of new tools and technology, and allowed us to establish a lot of neat building systems.

JeffW writes: “Did you also make the electronics (lights) for the props, and if so, was it mostly LEDs, incandescent, or electro-luminescent? (Sorry in advance if that was too technical).”

MN:We had a full time electrical engineer who did nothing but build electronics. As for what kinds of lights, I think at one point we used everything, but mostly LED, and second probably goes to small fluorescent tubes (often handled by the lighting department for larger, stationary things, like ships consoles, or the 1/3 section of Atlantis gate for ‘The Shrine’). My favorite was side-lighting laser engraved acrylic.

Ori ship chair

Ori ship chair

Ponytail writes: “Hey Joe could you post a few pictures of Mark Nicholson’s handiwork so I know who I am talking to and have a better idea of questions to ask him. Did he help make that minature Destiny?”

MN: I had a very small hand in the miniature Destiny (though, that hand is the one in the pictures holding it while I make flying noises ;)

Destiny

Destiny

Choopy 49 writes: “Question for Mark – What equipment/technology/weaponry did you hope the crew of the Destiny would eventually discover on the ship had the show continued?”

MN: I should start this by saying I LOVED WATCHING SGU. I was a big fan of it, and as a fan was crushed when it was cancelled (let alone the fact that it was also my favorite employment ever). What would I have liked to see? or BUILD!? Either way, a Jeep or ATV would have been cool (the whole on foot all the time thing bothered me about the franchise as a whole). More adapted 3rd party tech (not human, or ancient, but from other sources that they could only reach once), especially weapons. Making weapons was fun.

Actually…

Joe, why didn’t they have jeeps and atv’s?

(I would love a detailed answer to this, apart from the obvious $$)

JM: Yes, part of it was $$$, but in my mind given that the teams would be heading out to make first contact or exploring a new planet’s eco-system OR, later in the series, heading into potentially dangerous situations that would require stealth, being on foot would make more sense.  Then, after that initial foray, IF transportation was needed, they could always go back and pick up a vehicle.  It just so happened that in most cases (well, all the ones we saw), there was either no time or necessity for vehicles, mainly because the civilizations they encountered were always located close to the gate – which made sense.  

DP writes: “Questions for Mark Nicholson…It’s hard not to hit duplicate questions this late in the game. What tools, materials, techniques, and resources are available now that you wish were available earlier in your work on Stargate?”

MN: Honestly, I can’t think of anything for this. We had a pretty high tech group, with several CNC machines, a 3D printer, a 3D scanner, and a laser engraver/cutter. I am not aware of any specific manufacturing technology that has been made available since that would have been handy.

“Is there anything that was available then that’s not available now?”

MN: I recall hearing that the quality of some Latex today isn’t as good as it was in the 60′s, due to tree farming practices, but I haven’t found any facts to back this up.

“How thoroughly were the needed props described?

MN: The function and role of most props could be described to us rather quickly, maybe 10 minutes to understand what it is they wanted (along with the concept art). But that’s also coming from my own perspective at the bottom of the chain. Prop meetings where it would be discussed what they wanted to have, and what was possible/affordable/deliverable were not things I attended, an were very long.

“Who did you go to for clarifications when you weren’t sure what was being requested?”

MN: Being off-site, it was a very rare day we would ever see a Production Designer directly. Often, we would see the Prop Master, but 95% of the time, I’d just go to our Lead Prop Builder.

“What’s an inexpensive thing to build with the help of a seven year old? If he can get plenty of big muscle movement during the build, during the use of it, or while destroying it, all the better.”

MN: I have no idea! …after some time thinking on it, I might suggest doing what my dad did, cut swords out of wood with a jigsaw (we did guns too, but that isn’t as well received today as it was then). Or candy glass.

“What examples of serendipity happened in your prop-building?”

MN: Ok. So you know that Jaffa Staff Weapon? The one that opens to fire? They only ever had one that actually opened. And it was only the front half of the staff weapon anyway. After Sg-1 ended, MGM expressed an interest in having a full, working staff weapon. So the working half weapon was pulled out, the back half was put on, it got a fresh paint job, and a custom box for shipping. It was finished, and out the door an hour later, never to be seen by any outside of MGM head office. So there was only ever a working staff weapon we could see and use for an hour. I just happened to get my brother from out of town a tour of the shop in THAT HOUR :D

“Did you think Lord of the Rings included too many visual details?”

MN: NO. Not ever. They did awesome work, and I would never wish them to do less, ever. And related to that, once you make a bunch of this stuff in movies, and really see what things look like, and how fake it really is, you pick it up when watching it in the theatre, or at home on TV. It then looks fake to you, ALWAYS. So getting to see something that manages to not look totally fake all the time then becomes one of the few movies you can watch and actually forget that it’s all fake. Captain America was another good example. The story was ok, and the acting was…eh. But the props and sets, those were always AMAZING.

Pontytail writes: “First some questions for Mark Nicholson then I have to watch The Shrine then I’ll be back for comments on that…much later.

1. Okay, Mark Nicholson, just answer the question. Did you make the mini Destiny as seen here on Joe’s blog on Aug. 28, 2010?”

MN: I did not make it, but I did make the stand and case for it, and did get to play with it, and make whooshing space noises flying it around the room.

“That model was the coolest thing ever! If you made it:
a. how long did it take?”

MN: I think my co-worker Jay spent a week turning the VFX model into something printable, and another two days to print the 5 parts (4 quarters and a shuttle), paint and assembly was a couple hours.

Destiny progress

Destiny progress

“b. what was it used for?”

MN: Ask Joe! It was asked for so directors could plan shots and explore what it actually looks like in depth, in 3D.

(seriously Joe, feel free to chime in here and talk about it’s fate)

JM: Alas, I am unaware of its fate (or the fate of most of those props with the exception of a handful of those Scourge bugs and the pain stick sitting in my garage) but, yes, you’re correct – the model was used to plan shots and sequences.

“c. was it your proudest moment?”

MN: No, but it was one of the coolest things we made. We also did some test prints of a Wraith Dart and an F-302.

F302

F302

Wraith dart

Wraith dart

“2. What was the funnest item you made, and why?”

MN: Anything we did for 200. Weapons, and webbing, and incredibly acurately detailed uniform details including campaign badges for O’Neill, Carter, and Hammond, all at 1/3 scale.

Scale weapons

Scale weapons

“3. Do you ever hang out on set just to see your art in use?”

MN: Every chance we got, which were unfotunately few.

“4. Do you get to keep anything you make?”

MN: Technically, no. On rare occasions, we would make samples that would not get used, and it was okay if those went missing. One of these was a spare of Tyre’s sword, made of ABS plastic, to see if the material was viable for stunt work. It was too wobbly, and thus discarded and sat in a room for a few years. It now hangs on the wall of a friend of mine who introduced me to Stargate, and is a huge fan.

“5. What have you made that got the most attention from the cast or crew?”

MN: Ironically, the same thing got the most attention both positively and negatively. The Asguard Suits in ‘The Lost Tribe’ and ‘First Contact’ got the most positive, and the same suits got the most negative attention in ‘Water’, when actors had trouble breathing in the new helmets.

“6. What was the craziest thing you ever were asked to make?”

MN: So tough to answer. Many things were crazy, and more importantly, I can’t even remember half the stuff we made, so I’ll just list what I can think of that was rather out there:

Wraith Ultrasound Device

Universe Gate

Universe gate

Universe gate

1/3 of an Atlantis gate (for the water scene at the beginning of ‘The Shrine’, no movable version of the Atlantis gate was ever built before this, it was all camera trickery and cg).

The Ark of Truth (or as those frustrated with it by the end called it, THE ARK OF LIES!)

A ‘Space Dishes Rack’ for The Destiny

A ‘Wraith to USB’ adapter

And I know I’m forgetting so many ridiculous things we did.

“7. How do you feel about seeing your work pictured on Joe’s blog?”

MN: Happy Memories, every time.

“8. Where are you working now?”

MN: Kodak, which is boring compared to making props, but reliable. (see Joe’s post last week about the state of the film industry in Vancouver)

for the love of Beckett writes: “Mark Nicholson — How cool was it being a Prop Master for Stargate? And now your creations are collectibles! A different kind of question would be about the overall style or look of each show, and getting the props to match the set and scene. What were your points of inspiration? It looks sort of like there’s an Art Deco feel to Atlantean objects, but still sci-fi. I liked the tall, copper standing piece of art in Woolsey’s office that Joe liked. Also, I’m not normally big on weapons, but Ronan’s/Jason Momoa’s big ol’ gun that charged up with sound effects was my favorite. Did you get to design that?”

MN: I was a prop builder, not the prop master, and it was VERY COOL. Most of the design feel came from the production designer, and coming in later in SG-1, and Atlantis, many themes were already established. We got a lot more leeway with SGU, and it was so liberating and fun to get to design things from scratch. I’m quite sure the tall copper thing in the office was done by the Set Decorators, who tend to handle things in the background that never get touched. Ronon’s gun was cool, and I didn’t get to design it. I did get to repair it a few times (and repair the rubber stunt ones even more. Rumor has it Jason didn’t like carrying the real ones, which were much heavier).

Mike from Canada writes: “I have questions for Mark Nicholson, if he doesn’t mind. I’ll repeat the questions I had on the shotguns with drum magazines if that’s OK.  How did you make them, what did you use, fiberglass? Actual metal parts?
Did you base them on actual firearms?
How long does it take you to make them?
Did you make each one a one off, or did you make molds?
Do you weight them so they feel more realistic?”

MN: Those shotguns are AA-12′s, and were cast from real ones. Real ones were used on set. I recall hearing not many exist tho, and they’re hard to find. We aim to make things as light as possible.

“New questions:
Do you make all your props pretty much the same way?
How did you get started building props?
Are you working on any other shows these days?”

MN: Yes, most were made with a lot of pre-established techniques.

How did I get in? Like most of the people I worked with, we never intended to be there, it just sorta happens through opportunity. My initial contact was through the model shop asking my old school for any grads who could help with 3D scanning tech they were testing.

I am not currently working in the Film industry.

Mike from Canada also writes: “Hey Joe. I thought of another question (or two or three or four) for Mark Nicholson.  Was there any projects that Mark was particularly proud of?”

MN: The Replicator Chip Merek uses in ‘Ark of Truth’

The backs of the chairs in SGU (I got to do whatever I wanted with them)

The Universe gate

Destiny’s bridge consoles

Bridge console

Bridge console

“Was there any that he particularly detested, that were a mess, or screwed up terribly?”

MN: The Ark of Lies (formerly the Ark of Truth) was built in 7 days.

“If there was any show he would really like to work on, what would it be?”

MN: Tron Legacy. We were asked to help, and had to decline, as we were in pre-production for SGU, and currently building the Universe Gate. (Second place goes to A-team, which I DID get to work on :D )

“Does he work on any software based graphic tools or such for his work? Maya, Vue, cad program, photoshop, etc.”

MN: YES. All of it, lots! Solidworks and Rhino were comonplace, as well as a lot of Corel Draw. And at some point we tested out anything that would help. I prefer 3ds MAX and Zbrush for 3d modelling too.

“How did Mark wind up doing this kind of work?”

MN: Like everyone else, through strange circumstance and lots of luck.

“Did you work on the sets/stages as well as props?”

MN: Not as such. But we did often work on detailed components that would get integrated into sets, like consoles and special panels.

“What is your current favourite TV show?”

MN: Top Gear.

“Have you read anything lately you would recommend? Fiction or nonfiction.”

MN: I just finished the last book in ‘The Wheel of Time’ series. Also, Zoe’s Tale (from scalzi’s ‘Old Man’s War’ series, which has gotten plenty of attention here), and my favorite book, The Count of Monte Cristo.

“Can we see pictures of your workroom?”

MN: Keith almost gave me a heart attack when I came back to see this guy, sitting there, all sad with his coffee (and again the next morning when I walked in, having forgotten about him).

Suit

Suit

“Sorry if I repeated any of the questions, or if I’m too late, or if I’m getting carried away. Curious monkeys want to know!”

MN: No, it’s good. We love monkeys!

Space monkey

Space monkey

BMc writes: “Mark Nicholson – are you AKA confracto? I’ve enjoyed your comments here!
What was the most used/re-used/re-adapted piece of equipment you made? And, were you involved with those great suits worn by the Pegasus Asgard, which I believe later re-appeared as Ancient EVA suits on the Destiny?”

MN: Yes, confracto is my online handle. It was the result of ‘Hey Mark! What’s the weirdest word you can think of!?’. We were bored and checking out what domain names were free and taken years ago. Confracto.com will take you to some of my work.

Most re-used peice? Probably all the knobs and buttons for Destiny.

Wall panels

Wall panels

Yes, I was involved with those suits. It was actually one of the best building experiences, since it took 100% from everyone for weeks to do, and really bonded the team. I have never felt more accomplished than seeing those go out the door. My wife tells me I have to mention that I missed our anniversary one year for these suits, due to working 14 hours that day. But they look so cool!

Thanks to Mark!

And today’s entry is dedicated to birthday gals mamasue9 and Ganymede!

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Hurrah!  I’m pleased to announce a new Stargate-related Q&A!  Mark Nicholson joined the franchise in SG-1′s tenth season (Atlantis’s third) and worked BEHIND the scenes, helping to build a lot of the amazing things you saw IN the scenes.  He was with us until the very end, Universe’s last episode, and, along the way, his contributions included everything from high-tech gadgetry to awesome weaponry.

So, what was his most complicated build?  His strangest?  His favorite? They say that every picture tells a story, so I’m sure every prop has at least two or three!

Let’s find out.  I’m gathering questions for Mark (who is, as it turns out, a long-time reader of this blog).  Post ‘em if you got ‘em.  I’ll gather them up through the weekend and then send them Mark’s way early next week!

A little while ago, I was invited to take part in something called a Blog Hop by another blog reader, Amanda Ball.  The Hop is essentially a promotional tool that introduces readers to new authors.  A writer is chosen to answer a series of ten questions on their blog about an upcoming or new release and, a week later, they hand off to another writer who does the same on their blog.

Amanda’s Blog Hop entry is up here - http://livingforcreativity.wordpress.com/2013/01/16/the-next-big-thing-blog-hop/ - in which she discusses her latest book: _Famous…or Not_

In my case, my works-in-progress are super-secret hush-hush (please forget I mentioned this and promptly destroy your laptop after reading this entry) so I’ve decided to profile Dark Matter, my comic book series (the first three episodes four issues have been collected as a trade paperback).  Why?  Well, because the TPB was released a few months ago and…well…let’s just leave it at that for now (Seriously.  I need you to destroy this laptop after reading this entry).  I’ll be fielding the same ten questions next week after which I’ll be handing things off to award-winning New Zealand author Mandy Hager (Mandy Hager – Writer) who will be talking about her latest release, The Crossing (http://www.pyrsf.com/TheCrossing.html) over on her blog the week following.

1Fernando, meet the blog gang.  Blog gang, Fernando.  This beautiful young husky was recently adopted by my sister following the passing of her beloved Aspen.

1Rather than get a puppy, she decided to help out a dog in need – and Fernando was an ideal candidate, one of 45 other dogs (and 4 cats) rescued from an abusive environment last September.

1Despite his rough early years, Fernando has proven a very sweet and gentle addition to sis’ household – although, apparently, he’s a little mischievous.  According to Andria’s facebook update:

“Yesterday Fernando crawled under one gate and jumped another to get out of the kitchen when no one was home. He also started un-decorating the Christmas tree. Today, we gave him free access to the middle floor with Roxy. He dismantled the pet fountain and continued to un-decorate the tree. Hint taken… time to take down the tree.”

Who?  Me?

Who? Me?

He’s special for a lot of reasons, but one in particular.  Can you guess? Notice anything about him?

1You sure?  Nothing?  Take a closer look.

1Still no?

1He’s blind.  Sis thinks he may be able to distinguish light in one eye, but that would be the extent of his visibility.  Still, you wouldn’t know it.  Mom didn’t – even after spending an hour getting to know him. He’s very smart, has already figured out how to use the pet fountain and, apparently, looks up and cocks his head when someone talks to him.

1A wonderful addition to our extended family.

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Well, MGM may have pulled the plug on Stargate – or, if you prefer, placed it on indefinite hiatus – but it’s nice to see that interest in the franchise remains strong.  A recent google search turned up the following Stargate-related news items…

It was only a matter of time.  Apparently, China has started their own Stargate program:

At a cost of a mere $16 million dollars, 115 foot tall steel gate weighs in at 3 000 tons and includes 12 000 LED lights.

What amazing otherworldly entities will pass through its event horizon? No idea, but some Chinese net users have a few guesses:

What Will Come Out of the Mysterious Stargate in China?

Planning on proposing to a fellow Stargate fan?  Well, guarantee she’ll say yes by springing THIS on her:

The gate’s structure is 14k gold while the chevrons are 18k gold.  And, best of all, the inner ring actually spins!

Order it from WeddingBandDesign

Stargate SG-1′s “Camelot” makes i09′s list of - The 20 Best Cliffhangers Ever Shown on Science Fiction or Fantasy …

Colonel General President Jack O’Neill

Meanwhile, Colonel/General Jack O’Neill makes wired.com’s list of - Top 10 Fictional Characters We’d Like as US President

And for the cat who has everything, how about a Stargate-themed cat bed:

The puddle bottom is a nice touch.  Diy Stargate Cat Bed: Nine Lives, Infinite Planets

Over at blogcritics.org, Barbara Barnett is doing a Stargate: Universe rewatch.  Stargate Universe Revisited – “Light”

Which reminds me – I should pick up where I left off.  This week, I’ll resume my trip down Stargate memory lane with a look at Stargate: Atlantis’s fifth season.  See you there!

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Off to dinner with Ivon and Tio tonight to discuss – what else? – football!  Our fantasy football season kicks off tomorrow when our league (Vancouver Unite) holds its 2012 draft.  As you all know, my Snow Monkeys are 2011 league champions looking to defend the title. I’ve done my research and plan to spend most of tonight and tomorrow morning going over the stats and making adjustments to my player rankings.  So, any suggestions?  Sleepers?  Duds?  Should I be drafting a QB first?

Today’s blog entry is dedicated to all those who took the time to write about or post pics of their beloved pets in yesterday’s comment section.  And, by the way, my sister greatly appreciates all the well-wishes sent Aspen’s way.

Some news of note:

Imagine an alternate universe where Thunderbird took Wolverine’s place on the X-Men and Spock had less screen time than that whiney Chekov: 7 Iconic Characters They Saved from The Cutting Room Floor

Almost a candidate for the Darwin Awards: Man almost dies after mailing himself to girlfriend  ”I didn’t realize it would take so long,” said Seng in a Daily Mail article. “I tried to make a hole in the cardboard but it was too thick and I didn’t want to spoil the surprise by shouting.”

In you get, sweetheart.

19 Unintentionally Terrifying Children’s Album Covers

Relax.  You’re in good hands with our trained flight crew: ANA pilots unaware for 17 seconds that plane was almost turning …

It all makes sense now.  My great grandfather was addicted to the internet too!  Addicted to the internet? It could be all in your genes

Apparently there’s been a marked drop in demand for condos located near active super volcanoes: ‘Super volcano’ could kill millions near site of Pompeii

Chocolate linked to reduced risk of stroke — in men Which is why I’ve replaced Gatorade with a chocolate shake as my post-work out drink.

What, in your opinion, was the singular saddest moment in Stargate history?  The moment, above all others in the franchise’s 300+ episode run, that had you crying so hard you scared your dog?  What was THE most bawlworthy moment?  Was it Daniel’s ascension?  Janet’s surprise death?  Young’s gut wrenching mercy killing of Riley?  Or was it Beckett’s farewell?  I want to know.  Cast your vote – and leave a comment on the poll page – for a chance to win a signed script!

Hunh.  Here’s something interesting.  Of those top ten heartbreaking moments, one was written by Carl Binder (Epilogue), one by Martin Gero (Sunday), one by Paul Mullie and me (The Last Man) and the remaining seven were written by Robert C. Cooper.  Seven out of ten!  Next Comic Con, I’m going to make a tidy profit selling “ROBERT COOPER MADE ME CRY” t-shirts.

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Some of you were wondering about my sister’s dog, Aspen, who made an appearance in yesterday’s blog – a video of him following his post-chemo treatment, clearly feeling a little zoned-out.  Well, here’s the update. In early June, the poor boy was diagnosed with prostate cancer that had metastasized to his bladder and lymph node.  He started chemo and, after a full round, he was switched to daily leukeran chemo pills.  Pictured below, Aspen following one of his treatments, receiving some TLC from his buddy Roxy.

A recent ultrasound showed a slight increase in the size of the mass on his prostate and lymph node so his treatment was again changed.  He is now receiving a high dose of mitoxantrone every three weeks. Another ultrasound in six weeks should reveal whether he responds to his new treatment.

Compounding the problem is the fact that he also suffers from autoimmune issues and takes medication for that as well.  The side effects of these meds include frequent urination, which requires sis to line to cover the floor and beds with pee pads (which must be handled with extra caution because of those chemo treatments).  Despite all this, sis and Aspen are in high spirits.  Hopefully we’ll hear some good news in late September.

Not sure whether it was yesterday’s video of Aspen or just coincidence, but I dreamt of my boy Maximus last night.  As most of you know, Max (pictured in the blog banner) passed away early this year after being diagnosed with a malignant melanoma in July of 2011.  Like Aspen, he underwent a series of treatments, radiation rather than chemo, in addition to an anti-cancer vaccine.  It was expensive and exhausting and, ultimately, still wasn’t enough to save him in the end, and yet I don’t regret having done it.  Rather, I’m sure I would have regretted NOT having done everything I could have at the time.

Anyway, yes, I dreamt of Maximus.  But it wasn’t the sick, tired Maximus in the last few months of his life or the laid-back, chunky Maximus of most of his adult life.  It was puppy Max.  In the dream, I happened to look over and there he was, happy to be back with us. And, as I went over to pat his head, he sat up and started to gently nibble on the tip of my fingers with his front teeth.  It was something he used to do all the time when he was a puppy, something I’d completely forgotten about until I was reminded about it in my dream.  How weird is that?

I’m dedicating this entry to all of the furry four-legged friends who are no longer with us.  Tell me about them.  Post a pic if you have one.

Puppy Maximus…

Continuing the melancholy theme of this blog, I’d like to remind everyone to cast your vote for The Most Heartbreaking Moment in Stargate History.  And leave a comment on the poll page for a chance to win a signed script!  Polls close Sunday night.

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